(a) When software is designed to run on a system that has a keyboard, product functions shall be executable from a keyboard where the function itself or the result of performing a function can be discerned textually. |
Authoring:
Supports with exceptions |
Authoring:
Most commands and functions in the Captivate 6 interface are keyboard accessible through the application menu or customizable shortcuts. However, there are some exceptions, including:
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It is not possible to move focus between the canvas and panels using the keyboard alone.
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Some controls, such as the Correct Entries pop-up dialog box, are not reachable with the keyboard alone.
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Some controls in dialog boxes, such as the Project Info. dialog box, are not operable using a keyboard alone.
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Output:
Supports with exceptions |
Output:
Most controls and content in the Captivate 6 Player are fully operable using a keyboard alone, with some exceptions, including:
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(b) Applications shall not disrupt or disable activated features of other products that are identified as accessibility features, where those features are developed and documented according to industry standards. Applications also shall not disrupt or disable activated features of any operating system that are identified as accessibility features where the application programming interface for those accessibility features has been documented by the manufacturer of the operating system and is available to the product developer. |
Authoring:
Supports |
Captivate 6 does not disable or disrupt activated accessibility features of other products. |
Output:
Supports |
(c) A well-defined on-screen indication of the current focus shall be provided that moves among interactive interface elements as the input focus changes. The focus shall be programmatically exposed so that Assistive Technology can track focus and focus changes. |
Authoring:
Supports with exceptions |
Authoring:
Focus is indicated both visually and programmatically on most controls in the Captivate 6 interface with some exceptions including:
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Output:
Supports |
Output:
There is a clear indication of current focus for all controls in the Captivate 6 Player interface as well as for focusable elements in Player content. Focus is programmatically exposed.
Some elements (such as the time settings on the Timeline and Audio Mixer) have no hover state to indicate mouse focus. |
(d) Sufficient information about a user interface element including the identity, operation and state of the element shall be available to Assistive Technology. When an image represents a program element, the information conveyed by the image must also be available in text. |
Authoring:
Supports with exceptions |
Authoring:
Identity, role and state information is available for all controls in the Captivate 6 interface with some exceptions, including:
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Objects on the canvas do not provide sufficient information to Assistive Technology.
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Objects in tree controls, such as the list view in the Library panel and the Category List in the Preferences dialog box, do not provide identity information.
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Output:
Supports with exceptions |
Output:
Sufficient information is available for controls in the Captivate 6 Player and presentation content with some exceptions, including:
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State information for some controls, such as radio buttons in Multiple Choice quizzes, is not always correctly conveyed.
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Information about some interactive features, such as Hotspots or Rollover Captions, is not available to Assistive Technology.
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Success, Failure and Hint Captions are not available to Assistive Technology.
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Text labels are available for all controls on mouse over but not to screen readers or keyboard users.
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(e) When bitmap images are used to identify controls, status indicators, or other programmatic elements, the meaning assigned to those images shall be consistent throughout an application's performance. |
Authoring:
Supports |
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Output:
Supports |
(f) Textual information shall be provided through operating system functions for displaying text. The minimum information that shall be made available is text content, text input caret location, and text attributes. |
Authoring:
Supports with exceptions |
Authoring:
With the exception of some text input controls in certain dialog boxes, such as Advanced Actions and Variables, text information is available to Assistive Technology. |
Output:
Supports |
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(g) Applications shall not override user selected contrast and color selections and other individual display attributes. |
Authoring:
Does not support |
Authoring:
Captivate 6 has limited support for Windows High Contrast mode in application menus and some controls. |
Output:
Does not support |
Output:
The Player does not inherit user display settings. |
(h) When animation is displayed, the information shall be displayable in at least one non-animated presentation mode at the option of the user. |
Authoring:
Not applicable |
Authoring:
The Captivate 6 interface does not use animation. |
Output:
Supports |
Output:
Animation is optional in Captivate 6 presentations. It is possible for authors to use one non-animated mode of presentation.
The Captivate 6 Player interface does not include animation. |
(i) Color coding shall not be used as the only means of conveying information, indicating an action, prompting a response, or distinguishing a visual element. |
Authoring:
Supports |
Authoring:
The Captivate 6 user interface does not use color as the only means of conveying information. |
Output:
Supports |
Output:
It is possible for authors to use other means, such as text, to convey information or indicate an action in their presentations.
Color coding is not used as the only means to convey information in the Captivate 6 Player interface. |
(j) When a product permits a user to adjust color and contrast settings, a variety of color selections capable of producing a range of contrast levels shall be provided. |
Authoring:
Not applicable |
Authoring:
Captivate 6 does not permit the user to adjust color and contrast settings |
Output:
Not applicable |
Output:
It is not possible for users to adjust color and contrast settings in the Captivate 6 Player. However, the author can provide different interfaces utilizing alternate color and contrast themes. |
(k) Software shall not use flashing or blinking text, objects, or other elements having a flash or blink frequency greater than 2 Hz and lower than 55 Hz. |
Authoring:
Supports |
Authoring:
The Captivate 6 user interface does not use flashing or blinking text, objects, or other elements. |
Output:
Supports |
Output:
Animation is optional in Captivate 6 presentations. It is possible for authors to use one non-animated mode of presentation. |
(l) When electronic forms are used, the form shall allow people using Assistive Technology to access the information, field elements, and functionality required for completion and submission of the form, including all directions and cues. |
Authoring:
Supports with exceptions |
Authoring:
Most form controls within the Captivate 6 user interface are fully operable using a keyboard alone and provide sufficient information to Assistive Technology with some exceptions, including:
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Objects in tree controls, such as the list view in the Library panel and the Category List in the Preferences dialog box, do not provide sufficient information.
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Some controls in dialog boxes, such as the Preferences dialog box, are not operable using a keyboard alone.
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Output:
Supports with exceptions |
Output:
Controls in the Captivate 6 Player and presentation content are fully operable using Assistive Technology with some exceptions, including:
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State information for some controls, such as radio buttons in Multiple Choice quizzes, is not always correctly conveyed.
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Responding to Hotspot and Sequence question types is not possible using the keyboard.
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