Adobe Flash Professional CS5.5 offers several ways to include animation in your projects. The Animation Learning Guide for Flash explains how to use all of these animation types in Flash Professional, including the improved way of creating and editing motion tweens using the Timeline and Motion Editor. Explore the sections below to dive into whatever topic interests you.
Start things off right with this overview of the animation features in Flash Professional.
Learn why it's important to think about the frame rate when working with animations.
Use timelines, keyframes, and layers in your animation projects to best effect.
View multiple frames of a frame-by-frame animation using the onion skin tools.
Create movement with Flash, as well as minimize file size, using motion tweens.
Learn about moving, splitting, joining, and reversing motion tweens in Flash, and more.
See how manipulating motion paths can achieve special results in your animations.
Customize and duplicate animations easily using the Motion Editor.
Apply easing to make tweens appear more realistic.
Add animations easily and create a custom preset to reuse throughout your documents.
Use ActionScript to add animation to a document, either by referencing an existing motion tween or by copying the animation from a tween span to ActionScript 3 code.
Make one shape appear to change into another over time, or create color and gradient animations.
Note: This learning guide introduces animation in Flash Professional and provides you with tools for developing your skills. Always consult the Flash Professional online help first when learning to use new features in Flash.
This learning guide assumes that you have a basic knowledge of the Flash workspace. Read Creating your first Flash Professional document if you are brand new to Flash and need a quick overview of its core features and workspace. Read the Motion migration guide for Flash Professional if you have used animation in earlier versions of Flash and want to learn how to migrate your skill set.
Note: The ActionScript samples in the Animation learning guide for Flash are written in ActionScript 3 and must be used within an ActionScript 3 file. See the Flash 8 version of this article for samples that can be used in an ActionScript 1 or ActionScript 2 file.
Where to go from here
There's a lot more that Flash can do for animation. You can use scripted animation in your SWFs, use inverse kinematics to move characters around, or learn about specific animation techniques on blogs or from your friends. Here are a few places you might want to start:
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