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Adobe Developer Connection /

Game development

Understand Adobe game development software.  These resources will help you understand what IDE, player/runtime, and server (if any) is right for each of your games.

Get started developing games with Flash technologies.  Download the tools, SDK, and sample files to start.

Learn about Stage3D.  The Stage 3D APIs in Flash Player and Adobe AIR offer a fully hardware-accelerated architecture that brings high impact visuals across desktop browsers and iOS and Android apps enabling advanced 2D and 3D capabilities.

See awesome games everywhere.  Flash technology powers the most games on the web and enables some of the best-selling and award-winning mobile apps in the iOS App Store, Android Market, and Amazon Appstore. Playing is believing.

Getting started

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The Adobe Flash Platform makes game development fast and easy with one codebase, console quality, and unsurpassed reach. Visit Adobe Gaming to start developing games with Flash.

Getting started with game development using Flash

What's new

More

  • Creating real-time multiplayer games on iOS with Adobe AIR
  • Creating turn-based multiplayer games on iOS with the Game Kit AIR native extension
  • Using iOS 6 Social Networking features in AIR 3.5 with the GoViral Native Extension
  • Game development postmortem: Lume
  • Using the GoViral social networking native extension for Android
  • Using the GoViral social networking extension for iOS

Game development in detail

More
Getting started with Flash Platform game development

Getting started with Flash Platform game development

Samuel Asher Rivello (Jul 01, 2011)

Develop, test, optimize, distribute, and monetize games using the Flash Platform

Flash game development tools, runtimes, and servers

Flash game development tools, runtimes, and servers

(Mar 30, 2011)

Understand the building blocks of what makes Flash games work.

postmortems (restored)

Gaming engines, 3D, and Stage 3D

Gaming engines, 3D, and Stage 3D

Get an overview of and learning resources for engines and frameworks for Flash gaming.

Tutorials and articles

More
Upcoming webinars: Develop Flash-based iOS apps and games with Adobe AIR 3.3

Upcoming webinars: Develop Flash-based iOS apps and games with Adobe AIR 3.3

Adobe (Jun 18, 2012)

Learn how to build and debug your first Flash-based application for iOS.

Adobe Premium Features for Flash Player

Adobe Premium Features for Flash Player

(Aug 16, 2012)

Use the premium tier of Flash Player capabilities to bring console-quality gaming experiences to more people.

Introducing Starling

Introducing Starling

Thibault Imbert (Sep 21, 2011)

Write fast GPU accelerated applications without using low-level Stage3D APIs.

Creating 3D games and apps with Away3D 4 and Stage 3D – Part 1

Creating 3D games and apps with Away3D 4 and Stage 3D – Part 1

Richard Olsson (Sep 21, 2011)

Learn how to create a simple 3D product viewer with minimal effort using Away3D 4.

Working with Alternativa3D

Working with Alternativa3D

Artem Pecheny, Yuri Maltsev (Sep 21, 2011)

Animate 3D graphics with Alternativa3D.

Samples and templates

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Yellow Planet

Yellow Planet

Yellow Planet is an emersive 3D game built on top of Flare3D and Stage 3D.

Whack!

Whack!

Using the Starling 2D framework for the Stage3D API, Byxbe developed this "whack a mole" game. Be sure to check out the article about it.

Video tutorials

  • Starting with Starling (series)
  • Balloon Shooter game (series)
  • Building Flash games with Starling

AIR for iOS webinar series

More
  • Build your first AIR application for iOS
  • Learn the features, capabilities, and limitations of AIR on iOS
  • Build your first iOS native extension with Adobe AIR
  • Debugging AIR native extension for iOS
  • Learn about the new graphics features
  • Measuring performance using Instruments and Monocle

Training and books

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  • Creating a Simple Game for Android Devices
  • ActionScript 3.0 Game Programming University
  • Foundation Game Design with Flash
  • Flash game development by example
  • Getting Your Flash Game Sponsored

Reference and documentation

  • Using Flash Professional CS6
  • Using Flash Builder 4.6
  • Using Flex 4.6
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