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makePurchaseTransaction(productId:String, quantity:int) — method, class com.adobe.ane.productStore.ProductStore
Purchases a product from the App Store
matchCancelled — Event, class com.adobe.ane.gameCenter.GameCenterController
Dispatched when user dismisses the matchmaker view.
MATCH_CANCELLED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
Defines the value of the type property of a GameCenterMatchEvent object.
matchData — Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
Contains the String object when the event type is MATCH_DATA_RECEIVED
matchDataReceived — Event, class com.adobe.ane.gameCenter.GameCenterController
Dispatched when the user receives some data in a match.
MATCH_DATA_RECEIVED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
matchFailed — Event, class com.adobe.ane.gameCenter.GameCenterController
Dispatched whenever a match fails.
MATCH_FAILED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
matchInvite — Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
Contains the GameCenterMatchInvite object when the event type is MATCH_INVITE_RECEIVED
matchInviteReceived — Event, class com.adobe.ane.gameCenter.GameCenterController
Dispatched when a user receives an invite from another player.
MATCH_INVITE_RECEIVED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
matchPlayerConnected — Event, class com.adobe.ane.gameCenter.GameCenterController
When a player connects to a match, all previously connected players receive this event.
MATCH_PLAYER_CONNECTED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
MATCH_PLAYER_DISCONNECTED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
matchPlayerDisonnected — Event, class com.adobe.ane.gameCenter.GameCenterController
When a player is disconnected from a match, all connected players receive this event.
matchPlayers — Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
Contains the GameCenterPlayer object when the event type is MATCH_PLAYER_CONNECTED, MATCH_INVITE_RECEIVED or MATCH_PLAYER_LIST_LOADED
matchPlayersFailed — Event, class com.adobe.ane.gameCenter.GameCenterController
Dispatched on unsuccessful completion of requestMatchPlayers method.
MATCH_PLAYERS_FAILED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
matchPlayersLoaded — Event, class com.adobe.ane.gameCenter.GameCenterController
Dispatched on successful completion of requestMatchPlayers method.
MATCH_PLAYERS_LOADED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
matchStarted — Event, class com.adobe.ane.gameCenter.GameCenterController
Dispatched when number of players equal or exceed the minPlayers specified.
MATCH_STARTED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
matchVoiceFailed — Event, class com.adobe.ane.gameCenter.GameCenterController
Dispatched when errors are encountered in setting up voice channels or enabling mic on a channel.
MATCH_VOICE_FAILED — Constant Static Property, class com.adobe.ane.gameCenter.GameCenterMatchEvent
maximumPoints — Property, class com.adobe.ane.gameCenter.GameCenterAchievement
Retrieves the number of points a user can achieve by completing this achievement.
message — Property, class com.adobe.ane.stageAd.StageAdEvent
In an adLoadFail event, specifies the details of the reason why the ad failed to load.
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