1 February 2012
This article is intended for Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.
Beginning
Read the complete session
In this chapter, we will cover a range of optimizations that can be applied to your ActionScript. We will see how even the simplest of changes can provide improvements in execution speed and also learn how to minimize memory usage. The exact performance gain obtained from a recipe will vary depending on the version of AIR being used, the devices you wish to target, and the context within which the optimization is being applied.
This article is excerpted from Flash iOS Apps Cookbook (2012). It is being reproduced here by permission from Packt Publishing. Visit the book's page for more information.
ActionScript Blog |
More |
| 06/09/2012 | New Flash Tools: Flash Optimizer 2.3 |
|---|---|
| 06/09/2012 | Flash Optimizer 2.3 |
| 05/27/2012 | How to add an image to android gallery (CameraRoll) using adobe air |
| 04/22/2012 | ActionScript 3.0 BitmapData, Clone, and ColorTransform |
ActionScript Cookbook |
More |
| 03/20/2012 | PDF Portfolio Navigational TOC |
|---|---|
| 02/29/2012 | Embed Stage3D content inside Flex application components |
| 02/13/2012 | Randomize an array |
| 02/09/2012 | Using Camera with a MediaContainer instead of VideoDisplay |