You need to dynamically create and then loop through MovieClips.
Use the DisplayList and DisplayListContainer container methods.
var numItems:Number = 250;
var stageWidth:Number = Stage.width;
var stageHeight:Number = Stage.height;
var container:MovieClip = createEmptyMovieClip("container", 2);
container.height = stageHeight;
container.width = stageWidth;
function initClips():Void
{
var clipName:String;
for(var i:Number = 0; i < numItems; i++)
{
clipName = "circle_clip_" + i;
container.attachMovie("circle_mc", clipName, i + 5 );
randomizeClip(container[clipName]);
}
}
function randomizeClip(clip:MovieClip):Void
{
clip._x = random(stageWidth);
clip._y = random(stageHeight);
clip._xscale = random(200);
clip._yscale = random(200);
var c:Color = new Color(clip);
c.setRGB(Math.random() * 0xFFFFFF);
clip._alpha = random(100);
}
function onEnterFrame():Void
{
var c:MovieClip;
for(var i:Number = 0; i < numItems; i++)
{
c = container["circle_clip_" + i];
randomizeClip(c);
}
}
initClips();
var container:MovieClip = new MovieClip();
addChild(container);
var numItems:Number = 250;
var stageWidth:Number = stage.stageWidth;
var stageHeight:Number = stage.stageHeight;
function initClips():void
{
var c:MovieClip;
for(var i:Number = 0; i < numItems; i++)
{
c = new circle_mc();
randomizeClip(c);
container.addChild(c);
}
}
function randomizeClip(clip:MovieClip):void
{
clip.x = Math.random() * stageWidth;
clip.y = Math.random() * stageHeight;
clip.scaleX = Math.random() * 2;
clip.scaleY = Math.random() * 2;
var c:ColorTransform = new ColorTransform();
c.color = (Math.random() * 0xFFFFFF);
clip.transform.colorTransform = c;
clip.alpha = Math.random();
}
function onEnterFrame(event:Event):void
{
var c:MovieClip;
for(var i:Number = 0; i < numItems; i++)
{
c = MovieClip(container.getChildAt(i));
randomizeClip(c);
}
}
initClips();
addEventListener(Event.ENTER_FRAME, onEnterFrame);