You need to dynamically create a MovieClip, place it on the Stage, and draw on it.
Use the MovieClip constructor to create the MovieClip and then draw into its graphics property.
function drawCircle(target_mc:MovieClip, radius:Number, fillColor:Number, fillAlpha:Number)
{
var x:Number = radius;
var y:Number = radius;
with (target_mc)
{
beginFill(fillColor, fillAlpha);
moveTo(x + radius, y);
curveTo(radius + x, Math.tan(Math.PI / 8) * radius + y, Math.sin(Math.PI / 4) *
radius + x, Math.sin(Math.PI / 4) * radius + y);
curveTo(Math.tan(Math.PI / 8) * radius + x, radius + y, x, radius + y);
curveTo(-Math.tan(Math.PI / 8) * radius + x, radius+ y, -Math.sin(Math.PI / 4) *
radius + x, Math.sin(Math.PI / 4) * radius + y);
curveTo(-radius + x, Math.tan(Math.PI / 8) * radius + y, -radius + x, y);
curveTo(-radius + x, -Math.tan(Math.PI / 8) * radius + y, -Math.sin(Math.PI / 4) *
radius + x, -Math.sin(Math.PI / 4) * radius + y);
curveTo(-Math.tan(Math.PI / 8) * radius + x, -radius + y, x, -radius + y);
curveTo(Math.tan(Math.PI / 8) * radius + x, -radius + y, Math.sin(Math.PI / 4) *
radius + x, -Math.sin(Math.PI / 4) * radius + y);
curveTo(radius + x, -Math.tan(Math.PI / 8) * radius + y, radius + x, y);
endFill();
}
}
createEmptyMovieClip("circle_mc", 10);
circle_mc._x = 250;
circle_mc._y = 250;
drawCircle(circle_mc, 250, 0xFFe0AC, 50);
var clip:MovieClip = new MovieClip(); addChild(clip); clip.x = 250; clip.y = 250; clip.graphics.lineStyle(2, 0xF89950); clip.graphics.beginFill(0xFFe0AC, .5); clip.graphics.drawCircle(0, 0, 200);
Note: In ActionScript 2 drawing is done directly on the MovieClip, whereas in ActionScript 3, it is done on the graphics property of the MovieClip.