You need to load and read an XML file.
Use the URLLoader API to load the XML and the E4X XML API to parse it.
function onXMLLoad(success:Boolean):Void
{
trace(this);
trace("Number of Contacts : " + this.firstChild.childNodes[0].childNodes.length);
var firstPerson:XMLNode = this.firstChild.childNodes[0].childNodes[0];
var nodes:Array = firstPerson.childNodes;
var nodeLen:Number = nodes.length;
var node:XMLNode;
var favoriteFood:String;
for(var i:Number = 0; i < nodeLen; i++)
{
node = nodes[i];
if(node.nodeName == "favoriteFood")
{
favoriteFood = node.firstChild.nodeValue;
}
}
trace("First contact’s favorite food : " + favoriteFood);
}
var my_xml:XML = new XML();
my_xml.onLoad = onXMLLoad;
my_xml.ignoreWhite = true;
my_xml.load("contacts.xml");
function onXMLLoad(event:Event):void
{
var xml:XML = new XML(event.target.data);
trace(xml);
trace("Number of Contacts : " + xml..person.length());
trace("First contact’s favorite food : " + xml.contacts.person[0].favoriteFood);
}
var loader:URLLoader = new URLLoader();
var url:URLRequest = new URLRequest("contacts.xml");
loader.addEventListener(Event.COMPLETE, onXMLLoad);
loader.load(url);
Note: Both examples use the following XML contained in a file called contacts.xml:
<xml>
<contacts>
<person>
<name>Mike Chambers</name>
<favoriteFood>Bacon</favoriteFood>
</person>
<person>
<name>John Doe</name>
<favoriteFood>Pez</favoriteFood>
</person>
</contacts>
</xml>
In the ActionScript 3 example this in the onXMLLoad function refers to the timeline that contains
the code, while in the ActionScript 2 example, this refers to the XML object instance.