
How can you take the output of your 3D applications into Adobe After Effects? This two-part series shows you how.
In Part 1 you saw how to export UV data from your 3D apps for use in After Effects. In Part 2, I show you how to create mattes in your 3D applications that you can export to After Effects. Multichannel OpenEXR files are an ideal format for storing your mattes.
This article concludes by showing you how to install and use the OpenEXR plug-ins from fnord to enable you to handle this format in After Effects.
In order to make the most of this article, you need the following software:
To benefit from this article, you should know how to achieve uniformly colored shading using your 3D program's material system and how to output it using the renderer. You should also know how to view, separate, reassign, and blend channels in After Effects using the respective effects.

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.
Lutz Albrecht (aka Mylenium) has been doing 3D graphics since 1993 and in this time has used various different 3D programs for his work. He has used After Effects since 2000 and is very familiar with its inner workings. Lutz regularly shares his knowledge with other users on various forums.