In this series of webinars, you will learn how to build and debug your first game or application for iOS using Adobe Flash Technologies. You will also learn how to measure and improve the performance of these games or applications with project Monocle. Join us and start bringing your games and apps to life.
Build your first iOS application
Learn how to build your first iOS application using Adobe AIR in this Hello World introductory session.
Features, capabilities, and limitations
Learn about Adobe AIR for iOS features, capabilities, and limitations. Additional topics will include audio modes, H.264 support, cloud backup, file picker, and supported languages.
Build your first iOS native extension with Adobe AIR
Native extensions for Adobe AIR are a combination of ActionScript classes and native code that provide easy access to device-specific libraries and features that are not available in the built-in ActionScript classes.
Debugging AIR native extension for iOS
Learn how to debug your AIR native extension. Native extensions are a combination of ActionScript classes and native code that provide easy access to device-specific libraries and features that aren't in the built-in ActionScript classes.
AIR 3.3 - New graphics features
Hear about the graphics features that recently got introduced in the Flash Runtime, including features such as texture streaming and new BitmapData APIs.
Measuring performance using Instruments and project Monocle
Explore the different ways of measuring various performance parameters of an application. This includes a demo of the latest Flash profiler called Monocle.
Deploying iOS and Android with Flash Professional
Learn how you can use Flash Professional CS6 to publish applications to both iOS and Android.