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Adobe AIR article

 

Insult Dueler: Building a Flash game on Adobe AIR


Jamie Kosoy

Jamie Kosoy

Senior Developer, Big Spaceship

Table of Contents

Created:
30 September 2007
Modified:
1 January 2008
Products:
Adobe AIR

Adobe AIR is a thrilling new frontier for anyone who is accustomed to building browser-based games and applications. To show off some of the cool features of Adobe AIR, I've built a fun little game inspired by a mini-game in the LucasArts series Monkey Island. I wrote the game in ActionScript 3 and created all of the animations on the Timeline in Flash CS3 Professional. I'll share with you some of the thinking that went into the design of the game, how I used Adobe AIR features such as the local database, custom chrome, file management, and cross-platform window control. Finally, I'll show you how to package and deploy the finished game to the desktop using the new Adobe AIR extension for Flash CS3 Professional.

Requirements

In order to make the most of this article, you need the following software and files:

Adobe Flash CS3 Professional

Adobe AIR

Adobe AIR Update for Flash CS3 Professional

Sample files:

Prerequisite knowledge

This article is best suited for intermediate to advanced ActionScript developers.

About the author

Jamie Kosoy longs for a championship parade for a Philadelphia sports team. To distract himself from the endless agony, he works as a senior developer at Big Spaceship building world-class interactive experiences for clients like Nike, Coca-Cola, Stouffer's, and Sony Pictures. He resides in Brooklyn, New York, with his French bulldog. You can find Big Spaceship's development team blog at http://labs.bigspaceship.com.