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Tony Lopez

Tony Lopez
Executive Producer
Macromedia

 
 

One of the more noticeable changes resulting from the redesign of the Macromedia website is the new Macromedia Flash navigation on the home page. This navigation, referred to as the "FMA," changed drastically from the previous version. The FMA of the previous version of the website took up most of the page but didn't provide a significant amount of information about the website underneath. You'll notice that the new FMA is smaller and encapsulates much more information about the website.

We've received a lot of positive feedback about the new design and about the new FMA in particular. In response, I interviewed Tony Lopez to find out more about the new FMA. Tony Lopez is the Executive Producer of the Macromedia website and has an overarching view of the design and process behind the new FMA.

Jonathan Duran: What does FMA mean? And what is the FMA used for?
Tony Lopez: FMA is a term that predates me here at Macromedia. It stands for the Flexible Messaging Area, and it's the section within the Flash portion of the home page where we do important "high impact" messaging. Think of it as an end-cap in a store. It's a display that we hope you'll spend some time looking at, and eventually acting on. We try to tell a simple story here. Sometimes it's about a new product, other times it might be about an event, or a promotion that we are running. We always try to tell this story in a manner that is clear, elegant and engaging. Hopefully we strive to provide some design inspiration, but it's always function over form.

JD: How were the graphics for the Flash navigation designed? Did you use FreeHand or Fireworks, and then import these into Flash as symbols?
TL: It's interesting to note that we use many techniques for development and we had many people working on this home page design. In general, information architect David Hatch and I created wireframes/schematics in FreeHand and Fireworks. We took some of these schematics into usability testing to make sure that we were going down the right path. Once we validated the direction, we handed the schematics over to the designers. Some designers went straight to Flash to work on interaction design, and others stayed in Fireworks to work on the visual design. Each of these tools suits a different purpose during the next phases. For example, the Fireworks mockups helped with the approval and communication process with the rest of Macromedia. Alternately, the Flash prototypes were indispensable for further usability testing. Finally, this all moved into Flash where we integrated and further refined the interaction and visual design.

JD: I see you are using several new types of navigation together. What is the strategy behind that?
TL: Flash can do things that other technologies simply can't touch. For example, one major goal of our home page redesign was to surface more information. We used a lot of Flash "widgets" and navigation elements to accomplish this. However, since we hold usability very high, we tried to rely on preexisting conventions whenever possible. For example, in addition to the sliding panels, we use a lot of HTML-style drop down menus, but we can make them more elegant because we're using Flash.

JD: How was the concept of the sliding panels developed? Were any specific decisions made on the speed they slide or the size they should be?
TL: This didn't come easy. We spent a lot of time brainstorming around interesting ways that we could accomplish our goals. As with any project, we started with tangible goals that we tested all of our designs against. As previously mentioned, we wanted to surface more content. We also wanted it to be a bit Flash-tastic, but never at the expense of usability. Anyway, Milissa Hayes and David Hatch were chatting and they came up with the idea of sliding panels. We actually tried a bunch of different approaches to this and even scrapped the idea at one point before we got it right. These things take time!

JD: Is the navigation easy to update? Does it require a complete recreation to change the content?
TL:
We have many talented designers on our team, but we don't want them to spend all their time on just updating stuff. Rather, we want those designers to stay engaged and challenged with new projects. Therefore, we always attempt to design all of our Flash pieces with dynamic text so that producers can make changes. They can't change everything, but they can make text changes, add links, etc. This also helps with the localization process.

JD: How large (in terms of file size) is the navigation? Does this present any special difficulties with bandwidth limitations on the viewer's side?
TL: One of the beauties of Flash is that it helps you with load time. It streams so you don't need to wait until the whole thing loads before you can interact with the navigation. Furthermore, you can choose the order in which discrete elements load on a page. This allows us to have a larger file size than you could have if you were using plain-old HTML, GIFs and JPGs, yet our page load is still well within our guidelines. We are primarily concerned with initial render time and how quickly it takes to load the high priority items on the page (such as the FMA).

JD: How many people worked on just the FMA? How long did it take?
TL: Our usual team consists of an information architect, a Flash designer, and a Flash programmer. However, we really wanted to nail our goals and explore all the possibilities, so just about the whole team, including our creative director, design manager, information architect, designers, and Flash programmers, helped out in one way or another. It was truly a team effort and we've been getting some amazing feedback about it!

 

 

 


About the author
Tony Lopez has been part of the Macromedia family since his days as Director of Product/Executive Producer at Shockwave.com. He is now the Executive Producer at Macromedia where he spends his days and nights making macromedia.com clean, elegant, and functional.