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Flash glossary: AIR SDK

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Flash glossary: Sprite sheet

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Flash glossary: Stage 3D targeting

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Flash glossary: AIR mobile simulation

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Flash glossary: AIR native extensions

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Check out this A-Z guide to all things related to Flash Professional, covering basic terms, tasks, and key concepts.

Flash glossary: AIR captive runtime

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Flash glossary: LZMA compression

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Flash glossary: PNG sequence

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Flash Professional glossary (categories)

(May 07, 2012)

Check out this A-Z guide to all things related to Flash Professional, covering basic terms, tasks, and key concepts.

Flash Professional glossary (A–Z)

(May 07, 2012)

If you are new to Flash Professional and you're looking for explanations of basic terms, common tasks, and key concepts, check out this A–Z guide to all things related to Flash.

Creating your first Flash Professional CS6 document

(May 07, 2012)

Never used Flash before? Follow these simple steps to create a FLA file, add a simple animation, and publish your work in Flash Professional.

Flash glossary: Flash Player

(Aug 08, 2011)

Check out this A-Z guide to all things related to Flash Professional, covering basic terms, tasks, and key concepts.

Using masks to create graphic effects

(Aug 08, 2011)

Use masks in Flash to create spotlights and transitions, or crop an image, by using the Layers panel or a display object's mask property in ActionScript.

Working with bitmap graphic effects

(Aug 08, 2011)

Manipulate bitmap images by transforming them or applying effects by using the Drawing API, BitmapData class, or a Pixel Bender shader function in ActionScript.

Transforming graphics

(Aug 08, 2011)

Move, scale, skew, rotate, or otherwise alter graphics, including applying 9-slice scaling and 3D transformations.

Overview of graphic effects in Flash

(Aug 08, 2011)

Start things off right with this overview of the impressive graphic effects capabilities of Flash Professional.

Using blend modes to create graphic effects

(Aug 08, 2011)

Use a variety of highlights or shadows that let details from an underlying image show through or colorize a desaturated image.

Working with vector graphic effects

(Aug 08, 2011)

Use the drawing tools or the Graphics API in ActionScript to create vector artwork in your FLA file or dynamically at runtime.

Working with tiles and patterns

(Aug 08, 2011)

Add interest to flat graphic shapes by creating patterns or applying repeating graphic elements using the Spray Brush and Deco tools.

Using inverse kinematics

(Aug 08, 2011)

Get an overview of this method for creating graphics and animations where a groups of objects is articulated in relation to one another.