Alex Liebert is an independent game developer and artist located in San Francisco, who has worked as an animator, software engineer, and producer for clients including The Gap, Meez.com, and Blend Films. Alex started Milkman Games in 2010 with a mission of bringing fun, beautiful, and accessible games to the mobile space. His debut title, Aqualux, launched on a variety of phones and tablets in early 2011.

More articles by this author

Using the Amazon In-App Purchase Adobe AIR native extension for Android and Kindle Fire

(Jul 23, 2012)

Add in-app purchases to your Amazon Appstore or Kindle Fire app with the Milkman Games AIR native extension.

Using in-app ratings with the RateBox native extension for Adobe AIR on iOS and Android

(Jun 18, 2012)

Increase user ratings for your iOS or Android app with the RateBox AIR native extension.

Using native extensions in Adobe Flash Professional CS6

(Jun 04, 2012)

Learn where to acquire AIR native extensions, how to add them to a Flash Professional project, and how to access them via their ActionScript APIs.

Using the In-App Billing Adobe AIR native extension for Android

(May 29, 2012)

Add In-App Billing to your Android app with the Milkman Games AIR native extension.

Using the iOS In-App Purchase native extension for Adobe AIR

(May 29, 2012)

Enable In-App Purchases for your iOS app with the Milkman Games AIR native extension.

Using the GoViral social networking extension for iOS

(May 29, 2012)

Enable Facebook, Twitter, and email for your iOS app with the Milkman Games AIR native extension.

Using the GameCenter Adobe AIR native extension for iOS

(May 15, 2012)

Add Game Center capabilities to your iOS game with the Milkman Games AIR native extension.