Cheng Liao is a Flash Runtime QE developer at Adobe China. He is also an open-source lover who is always sharing his work results and experience with the community. Cheng is one of the core members of open source Away3D engine, responsible for particles and related tools, and one of the core members of DragonBones -- A 2D Skeleton Animation Tool. He loves game, focusing on the workflow of gaming development.

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An introduction to particles in Away3D

(Feb 25, 2013)

Learn how to use the Away3D particle system.