Tom Krcha works as a Gaming Evangelist in Adobe and speaks regularly at conferences in USA, Europe and Asia. He started with Flash and programming more than 12 years ago and worked for interactive studios, streaming companies, telco providers and recently he is focusing on game development.

More articles by this author

Getting started with the Facebook SDK and ActionScript 3

(Feb 05, 2013)

Learn how to access the Facebook JavaScript SDK from ActionScript and the Flash runtime.

Transferring data with AIR native extensions for iOS – Part 3

(Jul 16, 2012)

Exchange custom objects between ActionScript 3 and C, C++, or Objective-C with AIR native extensions for iOS.

Exchanging Vector and Array objects between ActionScript 3 and C, C++, or Objective-C

(Jul 09, 2012)

Learn how to transfer basic types such as arrays and Vector objects between ActionScript 3 and C.

Exchanging basic data types between ActionScript 3 and C, C++, or Objective-C

(Jun 25, 2012)

Learn how to transfer basic types such as Number, int, uint, String, and Boolean data between ActionScript 3 and C.

Joining multiple SWF files into one SWF for iOS deployment

(Mar 14, 2012)

Learn how to combine SWF files from multiple game levels into one to create an IPA file for iOS.

Using SWC files to build large Flash and AIR projects with multiple SWF files for iOS

(Feb 27, 2012)

Learn how to use SWC libraries to combine SWFs and build iOS games.

Using peer-to-peer applications on the Adobe Flash Platform

(Nov 17, 2009)

Learn about the options available for developers to use peer-assisted networking using Stratus and LiveCycle Collaboration Service.