Creating mobile content with Flash Lite
Adobe Flash Lite is a version of the Flash Player specifically optimized for mobile phones and consumer electronic devices. It enables mobile application developers and designers to create rich, engaging content and applications across device platforms. Flash Lite has been licensed by the world's leading operators and handset manufacturers to bring exceptional mobile experiences to consumers worldwide.
New Features
Adobe (Feb. 4, 2008)
If the mobile device world is new to you, read this primer which explains the basics of the mobile content marketplace and the options for delivering content to the phone.
Keldon Rush (Sept. 18, 2007)
Get an overview of the processes, tools, and some best practices involved in developing Flash Lite applications.
Dale Rankine (Jan. 26, 2009)
Get up to speed fast with Flash Lite 3 with this interactive video tutorial.
Understanding the mobile world
For a long time, mobile content and data services were the future. But
today, the world is filled with mobile and consumer electronic devices.
Phones, PDAs, MP3 players, portable gaming consoles—they all make life more
convenient for consumers, and that's why the mobile market is skyrocketing.
By the end of 2008, there were almost 3 billion mobile devices in use
worldwide (Strategy Analytics January 2009) compared to 987 million Internet connected PCs (IDC December 2008).
Unlike the open environment of the web—where anyone can create and upload
content—the mobile world is still, in many ways, a gated world with a very
specific content ecosystem:
- Content providers, designers, and developers create original
mobile content that they can distribute through OEMs, operators,
aggregators, or direct to consumer (D2C)
- OEMs manufacture mobile devices and network equipment.
Devices can be open or closed; open devices allow users to download
third-party software and content.
- Operators manage the network, service provisioning,
billing, and customer service. Operators also can control what content
end users can view on their mobile portals or "decks" or bill users for content via premium text messages (SMS)
- Aggregators collect and distribute mobile content
directly to consumers or through their relationships with operators
- Brands and companies pay for advertising inventory
The world of mobile devices is also different from the web world in other
respects. In the mobile world, device diversity and frequent releases are the
norm, network speeds can fluctuate from spot to spot, screen sizes and form
factors vary greatly from device to device, device firmware can't always be
updated, and each geographical region has unique characteristics.
To enter the mobile ecosystem, designers and developers need the right
tools and resources. Adobe Flash Lite paves the way for mobile content
development and distribution.
Get inspired: View the recently updated Flash Mobile Gallery for engaging mobile experiences created by designers and developers around the world, all powered by Adobe Flash.
If you have cool, compelling, or innovative Flash Lite content that you would like to submit as a candidate to be showcased on this page, send an email to flcontent@adobe.com with your name, SWF or FLV file, and a brief description of the content. We will contact you if you have been selected.
What is Flash Lite?
Based on the Adobe Flash Platform, Flash Lite is the runtime specifically
optimized for mobile phones and consumer electronic devices. "Lite"
means that it has a light footprint in all ways: file size, memory usage and
CPU requirements. Using the same Flash skills and tools you already have, you
can take mobile design to new levels of creativity and interactivity. And with the new distributable player solution, you can create rich applications targeting the latest version of the runtime and directly distribute them to millions of open OS smartphones.
Flash Lite supports many different content types—including wallpapers,
screensavers, games and applications—so there's no limit to the kinds of
applications you can create (see above for more examples):
- Real-time, interactive traffic maps
- Games
- Animated screensavers
- Advertising and mobile marketing applications
The Flash Lite opportunity
Today, over 400 different models of Flash Lite-enabled devices are available,
and you can create content directly for more than 150 models. According to Strategy Analytics, 1 billion Flash enabled devices will have shipped by end of Q1 2009, one year ahead of Adobe’s 2007 schedule. According
to Strategy Analytics, the number of Flash Lite shipped devices will reach 1 billion in 2009 and more than 2.5
billion by the end of 2010. That means there's a significant opportunity to
make waves in the world of mobile content and put your
work in the hands of millions of users around the world—and generate
incremental revenue by distributing that content through Adobe's global partner
network or through client-contracted work.
The Flash Lite 3.1 Distributable Player is the first runtime provided by Adobe to developers for over-the-air distribution together with applications. The distributable player solution mimics the successful Flash Player desktop model of content triggered downloads, but for applications, so developers and content providers no longer need to worry about whether the device has the latest Flash Lite runtime. Adobe’s goal is to provide the latest version of Flash Lite for over-the-air (OTA) download through the distributable player solution. In addition, today, many devices are pre-installed with Flash Lite 1.1, 2.0, and 2.1. With the release of the Flash Lite 3.0 player in
Q4 2007—including Flash Video support—you will have more opportunities to
create and distribute content. The penetration of Flash Lite 3.0 devices will
continue to grow over time as more device OEMs and operators adopt this new technology.
If you already develop using Flash, there's little learning curve for
Flash Lite. That means lower development costs and a faster time to market to
create richer interactive mobile content with engaging interfaces.
Additional resources:
- Flash Lite Device Installed Base (PDF, 40K)
2007, 2008, and 2009 worldwide installed base of Flash Lite devices, broken out by region, country and version.
- Flash Lite Annual and Cumulative Device Shipments (PDF, 52K)
2007, 2008, and 2009 worldwide annual and cumulative device shipments, broken out by region, country and version.
- Flash
Lite /Mobile Customer Showcase
Workflow for creating mobile content
With the Adobe software you already use, together with Adobe
Device Central CS4, you can quickly design, develop, preview, test and
distribute mobile content.
Create and prepare
The first step is to create and prepare. Brainstorm and
sketch out your ideas, identify your target devices, Flash Lite versions
and content types.
Design and prototype
Next design and prototype. Consider important design
elements such as branding, fonts, UI, and navigational flow. Create the
look of your application and mockups using Photoshop CS4, Illustrator CS4
or Fireworks CS4.
Develop or repurpose
After that, you should develop or repurpose your
project. Build your application and add interactivity using Flash CS4,
together with Photoshop CS4, Adobe Premier Pro CS4 or After Effects CS4. Repurpose
existing web or print assets for mobile devices as appropriate.
Test and publish
The next step is to test and publish your work. Publish
your work as a Flash Lite application from Flash CS4 or Flash CS3. Use Device
Central to preview your designs and test your content on the desktop. Test
your application on a Flash Lite-supported device by transferring the SWF
file from the desktop to the device. Conduct quality assurance to ensure an
optimal user experience and identify bugs. Make any changes or optimize the
content in the Flash authoring environment (the "Test and
publish" part of the workflow is an iterative process).
Package
Package your content to .SIS (for Nokia Series 60
and Symbian), .NFL (for Nokia Series 40), .JAR (for Sony-Ericsson), .CAB (for Windows Mobile) or .MOD/.MIF (for BREW devices) depending
on the appropriate platform. To distribute your application directly to millions of open OS smartphones with the distributable player, use the Adobe Mobile Packager to wrap your SWF file together with a version checker, an icon, and metadata into an installable file for user-friendly discovery on S60 (.SIS) and Windows Mobile devices (.CAB).
Distribute your content
After you develop, you can distribute your apps for free or for pay through Adobe's network of aggregator, device, and operator partners. A "Publish to Aggregators" button in the Adobe Mobile Packager integrates with aggregators' content submission websites for an easier creation to publish workflow. You can also develop Flash Lite content for contracted client work. Or use your existing distribution channels, whether on or off-portal. It’s your choice.
See the Distribute your Content tab for more information.
The Getting
Started with Flash Lite Guide provides more detail on each of the steps
in the workflow.
- Create and prepare
- Design and prototype
- Develop or repurpose
- Test and publish
- Package
- Distribute

Learn to create mobile content
- Make sure you have the tools you need
- Sign up for the Mobile Developer Program
- Visit the Mobile
and Devices Developer Center
- Get a supported device
- Learn about mobile and Flash Lite best practices
- Get involved
There are a lot of factors to take into account when developing mobile
content, including the device and operating system you're developing for, as
well as which content types and versions of Flash Lite they support. In the Adobe Mobile & Devices
Developer Center, you'll find detailed information about Flash
Lite-supported handsets. In Adobe Device
Central CS4—a component in all Adobe Creative Suite 4 editions and
several point products such as Flash CS4 Professional—you can view device
profiles to access detailed information on capabilities and Flash Lite
functionality per device.
Additional resources: