Adobe (Feb 08, 2011)
Explore the new StageVideo API in Flash Player 10.2 to enable high-performance video playback across platforms by accessing hardware acceleration of the entire video pipeline.
Thibault Imbert (Feb 08, 2011)
Use minimal coding to display custom bitmap-based mouse cursors that run at the OS level rather than inside the display list.
Thibault Imbert (Feb 08, 2011)
Render video on devices by taking advantage of the underlying video hardware and by using the StageVideo API in Flash Player.
Kevin Hoyt (Jan 24, 2011)
This sample app achieves maximum performance and scalability for hundreds of users moving characters at the same time.
Thibault Imbert (Jan 07, 2011)
Learn how Molehill will enable high-end 3D rendering inside the Adobe Flash Platform.
Brian Rinaldi (Jan 07, 2011)
Learn how to use some of the built-in APIs in ActionScript to add more advanced features to your AIR for Android applications.
Don Woodward (Jan 06, 2011)
Take a tour of a variety of rich, interactive AIR applications running on a Samsung Smart TV. (3:45)
Mike Kirkup (Jan 06, 2011)
Mike Kirkup from RIM explains the capabilities of the BlackBerry Tablet OS and provides a few tips on developing apps for the PlayBook using Flash Platform technologies.
Kevin Hoyt (Jan 04, 2011)
Learn in this video how to enhance your Flash apps with accelerometers, found in phones and game controllers, which detect the tilt of a surface. (8:40)
Maxim Levkov (Dec 22, 2010)
This white paper describes techniques, best practices, and recommended settings for encoding live or video-on-demand files for optimal playback on mobile devices.
Kelli Gizzi (Dec 14, 2010)
Learn about the growing network of netbook app storefronts and find out how you can tap into them.
Junchao Ji (Dec 06, 2010)
Learn how to build, package, and deploy a Battery Monitor application for the PlayBook simulator.
Adobe (Nov 22, 2010)
Get answers to your questions about Flash Player 10.1 for Google TV.
Sunil Bhaskaran (Nov 22, 2010)
Learn to launch system dialers and SMS clients on a mobile phone.
Allen Ellison (Nov 08, 2010)
Understand the obstacles to creating a consistent experience for mobile users and learn best practices for creating SWF content that scales gracefully from desktop to device.
Rob Ford (Nov 01, 2010)
Everyone is talking mobile, the foreseeable future is mobile, and now that Flash is working very well across many mobile handsets, it's time to get extremely excited about the possibilities.
Mike Potter (Oct 29, 2010)
Developers talk about the Device Lab at Adobe MAX 2010, which they used to test their apps across multiple devices using the same code base. (3:34)
(Oct 27, 2010)
Thrilled attendees react to the free Motorola DROID 2 devices handed out at MAX 2010—in celebration of the Motorola partnership with Adobe—which allow consumers to see the full web on a device. (3:43)
Diana Helander (Oct 26, 2010)
At Adobe MAX 2010, Diana Helander showcases the breadth of devices at the Device Bar that run Flash Player 10.1 and AIR 2.5. (2:33)
Rich Tretola (Oct 26, 2010)
Create your first Flex application for Adobe AIR on Android.
Michael Chou, Aditya Bansod (Oct 25, 2010)
Learn about the new features and support for devices in AIR 2.5.
Aditya Bansod (Oct 25, 2010)
Watch various games and HD video running on a Samsung TV built using Adobe AIR 2.5. (2:41)
Thibault Imbert (Oct 25, 2010)
See a preview of the new set of 3D GPU-accelerated APIs for Flash Player and AIR (codenamed "Molehill") that deliver advanced 3D rendering in those runtimes. (4:28)
Narciso Jaramillo (Oct 24, 2010)
See how easy it is to debug a Twitter app directly on a device, and then package it for deployment using the preview release of Flash Builder "Burrito." (4:34)