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Converting Flash Content to Flash Lite 1.1


Jae Young Chae

Jae Young Chae

FLIVER

Table of Contents

Created:
30 May 2006
User Level:
Beginner

Flash Lite Player 1.1 is ported to almost every mobile device that's available in the market, yet only content specifically created for Flash Lite 1.1 can be played on those devices. In Flash Lite 1.1, you are limited to using a small amount of syntax from Flash 5 ActionScript, including Math objects based on Flash 4 for PCs.

In this article, I will review how to create an application in Flash using ActionScript 2.0 and then review creating the same application for Flash Lite 1.1. In the process, you will learn some common techniques for converting PC-based Flash content to mobile device–based Flash Lite 1.1 content.

Because objects and arrays are not available in Flash Lite 1.1, developers encounter multiple difficulties when they develop Flash-based applications and content. You will realize that once you start a project, however, nothing is really impossible—even though the time for development may take longer and the content of the project may not be exactly what the developer originally envisioned. Of course, you may be upset with content containing structures that are not able to be improved over time.

The good news is that Flash Lite 2.0, which comes with Flash 8, allows you to use almost every object in Flash MX Professional 2004. Given the current situation, Flash Lite 1.1 will exist along with Flash Lite 2.0 until handsets that ship with Flash Lite 2.0 natively installed become widely available.

Requirements

To complete this tutorial, you will need to install the following software and files:

Flash Professional 8

Sample files:

Prerequisite Knowledge

This article is intended for Flash developers who should be familiar with Macromedia Flash or Flash Lite 1.1 and ActionScript 2.0.

About the author

Jae Young Chae has been developing Flash content and applications since 2000. He currently develops Flash interfaces and applications for mobile devices at LG. He created one of the largest Flash user groups in Korea, called FLIVER, and actively leads Flash development discussions in the community. He brings a wide range of experience with Flash on the desktop to his latest efforts at utilizing it in the mobile space.