There are two development models that can be utilized to distribute Flash Lite content through Verizon Wireless. You can develop content directly for Verizon Wireless or you can develop content for a supported Verizon Wireless Flash Lite content catalog partner (sometimes called an "aggregator") such as Atom Entertainment, FunMobility, or Smashing Ideas.
Both the type of content and the amount of content that you plan to sell through Verizon Wireless will determine whether developing for a Flash Lite content catalog partner will be a profitable decision for you. It is very important to understand the pros and cons of direct development and catalog partners when determining your goals.
Before determining which model best suits the type of content that you are developing, you should understand the development process and real costs associated with each model.
These steps, described further in this article, are required for developing Flash Lite content directly for Verizon Wireless:
The steps required for developing for Flash Lite content catalog partners include:
The direct development model has much higher upfront costs, but the potential revenue earning is nearly twice that of the Flash Lite content catalog partner model. If you are developing Flash Lite content that will have a relatively low selling price or you cannot justify the upfront investment of the direct model, working with a content catalog partner can be a good option. The most common types of content sold through catalog partners are animated wallpapers, screensavers, and casual games.
Generally, the pros of developing for a Flash Lite content catalog partner include:
The cons of developing for a Flash Lite content catalog partner include:
If you are having trouble getting your content adopted by one of the Flash Lite content catalog partners or you are developing consumer applications that will have a higher selling price than a wallpaper, screensaver, or casual game, the direct distribution model may be your best option. Consider that an application selling for $10 on the Verizon Wireless Get It Now service would need to sell fewer than 3,000 copies in order to recover an investment of $10,400 in development costs, assuming you were earning 35% of all sales revenue.