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Developing a Cross-platform Flash Game for Dolce & Gabbana

Supported Game Platforms

When designing the game content, we not only had to take into consideration the different requirements of each platform (desktop, PDA, and mobile phone). In the case of mobile phones, we also had to consider the individual mobile platforms, such as Symbian Series 60, UIQ, and i-mode phones. The aim was to reach the preferred strategic markets identified by our client.

Table 1 provides a general overview of the platform considerations for our project.

Platform Comparison Chart
Platform Support Device Flash Player In
Desktop Desktop browsers PC and Mac Flash Player 7 Browser
PDA's MS Pocket PC 2002/2003 Specific devise models Flash Player 6 Browser/Standalone
  MS Pocket PC 2002/2003 Phone Edition Specific devise models Flash Player 6 Browser/Standalone
Mobile Phone Symbian Series 60 Specific devise models Flash Lite 1.1 Standalone
  UIQ Specific devise models Flash Lite 1.1 Browser/Standalone
  i-mode Specific devise models Flash Lite 1.1 Browser

In particular, we had to understand each platform's limitations and list a set of minimum requirements, such as screen resolution, screen size, processor speed, input methods, supported sounds, file dimensions, file storage, and CPU processing power. All of these requirements would influence the design and development of the game. What we learned in the process turned out to be vital as well during the testing stages of our project.