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Sung-Hee Park

Sung-Hee Park

MiniGate

Table of Contents

Created:
5 June 2006
User Level:
Beginner, Intermediate
Products:
Devices

Tips for Developing Flash Games for the iRiver U10

The current mobile game market has much in common with that of Flash games on the Internet three to four years ago. The major difference is that the mobile game market is enthusiastically supported by mobile operators and a wide range of device manufacturers, and it is expected to establish a firm ground in the general mobile market in the future.

Flash has a number of advantages over other development environments: Time to development is short and the completed project file size is small. Both of these factors significantly reduce development costs. Unlike other content development tools, Flash uses a vector-based graphics to display rich and dynamic images, and contains a powerful scripting language to bring those images to life. This is not only the strength of Flash on the Internet, but it will be its strength in the mobile environment.

Reusability of content is also one reason why mobile operators show great interest in Flash mobile games. There is already a plethora of Flash-based games and content on the Internet. The reusability of Flash content makes it easy to port that "one source, multi-use" content over to mobile devices. Existing Internet users who enjoy Flash content can now enjoy similarly engaging Flash content on their mobile devices.

Flash Player is supported on a wide variety of platforms ranging from PCs to mobile phones to PDAs. Because Flash Player depends on the device's CPU, resolution, and memory, however, it could not have reached its full potential on the limited systems of mobile devices. To remedy that situation, Macromedia (now Adobe) developed a version of Flash Player that supported a variety of mobile devices. That was Flash Lite 1.0. Adobe announced Flash Lite 2 in early 2006.

Flash Lite 1.1 was developed on Macromedia Flash 4, so its scripting language supports Flash 4 and earlier. Flash Lite 2 supports ActionScript 2.0, which is found in Flash 7, and some ActionScript in Flash 8. As Adobe announced Flash Lite 2, a variety of device manufacturers considering adopting Flash Lite were expecting to adopt Flash Lite 2 as well. As a result, hardware performance will improve over time.

In this article, I offer some tips to help you develop Flash Lite 1.1 games for the iRiver U10 mobile device.

Requirements

To complete this tutorial, you will need to install the following software and files:

Flash Professional 8

Sample files:

About the author

Sung-Hee Park works for Minigate, a provider of Flash games for the iRiver U10 mobile device, which runs all sorts of Flash content. Her team focuses on developing Flash games for both desktops computers and mobile handsets.