
One of the main advantages of using Flash Lite for mobile content is the ability to rapidly design, develop, and deploy rich mobile experiences. Flash Professional 8, with its proven set of tools and the mobile emulator, provides an incredibly flexible authoring environment for creating Flash Lite content of all types.
Another advantage of Flash Lite is the ability to create a single piece of mobile content and have it play on various devices with minimal porting requirements. In the mobile world this is huge! However, as with anything on the fragmented mobile platform—especially among various global regions—some porting of content has to be done to suit the different handsets that can consume Flash mobile content.
This article explores issues I came across when porting content between mobile platforms (Nokia Series 60 and Series 40 handsets) and also between devices (mobile to iRiver U10 device). As you'll see, Flash really gives you a great platform for creating content once and deploying it across various devices with minimal effort.
To follow this tutorial you will need to install the following software:
No previous knowledge of Flash required. This is for beginners to the Flash authoring environment.
Dale Rankine is the founder and CEO of Moket, a world-renowned Flash mobile development and publishing company based in Brisbane, Australia. Dale has been working in the interactive industry for 12 years in the roles of designer, developer and business owner, and is a prominent member of the Flash mobile community. He is an Adobe Community Expert (Mobile), Certified Adobe Instructor and Adobe Ambassador, as well as a Forum Nokia Champion. He is a sought after speaker and trainer on the topic of Flash mobile technology and business, and has addressed and taught audiences around the world at leading conferences and summits for companies such as Adobe, GlobeTel and Nokia.