Flash Lite Bundler makes your job easy as it provides the ability to encapsulate device-specific sounds into a single bundled file. This file can be played on multiple mobile devices, thereby speeding your development process and ensuring your success. A single Flash movie deploys a single sound that's represented in MIDI, MFi, and SMAF formats. This makes the movie incredibly portable to many devices that support only MIDI, MFi, or SMAF files. When you are in development, all you need to do is identify the sound formats that you want to support and bundle them together with Flash Lite Bundler.
Use the FlashLiteSoundBundler.exe application to bundle the desired sound files together. When you create this bundle, it saves as an FLS file. This bundle is played when triggered by an event on the mobile device. When the appropriate event is triggered, Flash Lite 1.1 processes this bundle and plays the sounds in the format supported by the device.
To bundle a sound, download the sample files (Flash_Lite_Exercise) for this article, unzip the archive, and follow these steps:
Note to Mac users: In order to bundle sounds you will need to use a PC. You may skip this part of the tutorial and work with an already bundled sound. Please advance to the next section, "Using Bundled Sounds in the Authoring Environment."
Double-click FlashLiteBundler.exe to launch the Flash Lite Bundler program. (You can find this file in the Flash Lite 1.1 CDK.) When the application launches, you should see the window shown in Figure 1.
Figure 1. The Flash Lite Bundler application window
Open the Flash_Lite_Exercise folder. This folder includes two subfolders: Blank, which includes the exercise files for this step and Completed, which includes the completed test file for your reference.Go to the Blank/Sounds folder and drag the following sound files into the Flash Lite Bundler window:
organ_riff-SO505i.mld
A new window will launch showing you all the sounds you are about to bundle along with their file sizes (see Figure 2). Click Save Bundle, name the bundle soundTestBundler.fls, and save it to the Blank/Sounds folder.
Figure 2. The original sound files in the Flash Lite Bundler window
Go to your Blank/Sounds folder and drag the soundTestBundler.fls file onto the Drag Sound Files Here window (shown in step 1). You'll get a list of all the names of the bundled sounds along with their types and file sizes (see Figure 3). This information can be very useful if you forgot what you put in a bundle, or you received a sound file from someone else. It's also a great way to analyze the size costs of a bundle.
Figure 3. Verifying the contents of the Flash Lite Bundler file