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Optimizing your content for OTA delivery


aniway ltd

Miikka Lyytikäinen

Markku Hyttinen

Sanna Väätänen

Eero Niemi

Aniway Ltd.
Flash Lite development blog by Aniway

Table of Contents

Created:
11 September 2006
User Level:
Beginner

When users download content through their wireless networks, this is called over-the-air (OTA) delivery or provisioning.

Just like any content distributed this way, Flash Lite content that is distributed OTA needs to be optimized—to squeeze out unnecessary kilobytes and decrease the overall size of the application, and to use best practices in order to get maximum performance out of mobile devices with limited processing power. The smaller the size of the mobile application, the faster it downloads to the device.

This article is aimed at all Flash Lite developers who plan to distribute their content over the air.

Requirements

Although you don't need any software to understand this article, in order to actually optimize content, you'll need some Adobe software, such as the following:

About the author

Miikka Lyytikäinen, Markku Hyttinen, Sanna Väätänen, and Eero Niemi work at Aniway Ltd., a game development company focusing on all Flash-supported platforms. With over 10 games in its Flash Lite game portfolio, Aniway has over seven years' experience with Flash and over two years' experience with Flash Lite development, including writing two Flash and Dreamweaver books for Docendo (largest ICT publisher in Scandinavia), conducting Flash and Flash Lite training, and making Flash advergames, content, and subcontracting work for various companies and organizations. Aniway Ltd. was founded in 1999 and is based in Helsinki, Finland.

The authors would like to thank Harri Lehtimäki from Takioni Ltd., Finland, for providing the server-side information in this article. Takioni develops server software for easy management and OTA deployment of mobile content, including Flash Lite applications.