
Professor of Media Design
Parsons The New School for Design
mercurious.com
cdt.parsons.edu
Remember the buzz of "convergence" talk by enthusiasts and pundits—the idea that all of our media devices would dissolve into a single, ultimate, portable "killer app?" Perhaps it is already nostalgic to think fondly of the time we once imagined these essential portable electronic communicators as a mere futuristic possibility. Today, mobile computing and mobile media are intrinsic to our electronic lifestyles. Popular products from Apple, Motorola, Nokia, Samsung, Sony Ericsson and many others offer a dizzying array of mobile interactive media appliances, each touting its own unique flavor of digital lifestyle integration features and platforms. That said, we may wonder again about that one true device as products like Adobe Flash Lite and Apple iPhone rapidly gain market share. It's crucial that the tools to create content and experiences on many of these devices are being delivered to both designers and programmers, alike. Adobe gears up as the official outfitter of creative mobility equipment with the release of Creative Suite 3 (CS3).
In going mobile, designers from both the web and print industries will need to quickly adapt to the opposite of convergence. Ironically, divergence describes the state of the mobile media market, both here in the United States and abroad. In reality, there are more devices and platforms than ever before, and our experiences with them are diverging across a myriad of content and tools. Even web designers' concerns of browser compatibility or plug-in detection pale in comparison to the problems of divergence with mobile devices and the software they run. Designers accustomed to print may appreciate the virtual tactility of mobile media, but will scoff at sparse screen dimensions and the prospect of viewing mobile content in direct sunlight. Indeed, there are challenging hurdles to surmount when confronting the diversity of screen-sizes, device form factors, and capabilities of both software and hardware. But perhaps most importantly, when we're not sitting in front of a stationary computer, we've gone mobile, using with partial-attention as we interact with our environments and devices on-the-go. Fundamental conventions and habits that we've grown accustomed to when designing for desktop computers need to be re-evaluated. As a taste of what's to come and what we can't take for granted, consider that most mobile media is navigated without using an arrow pointer.
This article covers some of the survival skills needed in going mobile and packing lite, Flash Lite, that is. I'll describe how to get started, the unique considerations of designing for mobile devices, where to get more information, and what lies ahead. We'll take a look at both design and development problems you may encounter. Finally, we'll examine the mobile space as an interdisciplinary endeavor of left and right brain working together to solve the user experience problems of mobile media interfaces.
To complete this tutorial, you will need to install the following software and files:
Combining the forces of Adobe and Nokia Series 60, designers of every type can easily approach mobile media. Here's what you'll need to get started:
Familiarity with Flash Professional 8 is suggested. This article will also cover working with Flash CS3 and Device Central.
Adobe software, such as Flash Professional 8 or Flash CS3 with Device Central, with the appropriate updater and device profile updates.
Register and download the Flash Lite
Content Development Kits (CDKs). In this article we'll focus on working
with the version 2.0 kit, but you might as well grab the 1.1 kit while you're
at it.
A test device is not required but it is strongly recommended. Those using CS3 Device Central will have more success in developing mobile content without a device, because of its improved emulation capabilities. To get the most out of this article, it is recommended to at least target a specific device for the testing purposes. To identify a target device, use Adobe Device Central CS3 or review Adobe's handset reference.
This article is somewhat transferable to Flash Lite 2.1 development on Windows Mobile 5 Flash Lite. Visit the Mobile and Devices Developer Center to download the CDK and get more information.
Device File Transfer Capability
Bluetooth file transfer to Nokia phones with Mac OS X works well. Mac users without Bluetooth connectivity are not supported — consider obtaining a Bluetooth USB dongle. Windows users in the United States can check for possible Bluetooth support, or use Nokia's USB cable connector and PC Connection Suite software.
Designing Engaging Mobile Experiences, Josh Ulm, Principal Designer, Experience Lead, Mobile and Devices, Adobe
This article is written for media designers from video, print or web interested in learning how to create content for mobile devices. You might also be a programmer who has dabbled with Flash and wants to learn more about mobile development. Whether you're a Flash designer or developer, or an aspiring one, ready to tackle the new challenge of mobile media with Flash Lite, this article will help get you started. Advanced ActionScript capabilities are not required, so beginner and intermediate Flash users will be supported. Expert users may benefit from some of the tips and strategies discussed in this article.
David Carroll is a professor of media design at Parsons The New School for Design in New York City where he teaches undergraduate (BFA) and graduate (MFA) courses in the Communication Design and Technology department. He teaches mobile and desktop interactive media in various design studios and technical electives and conducts research investigating the intersection of design and technology between mobility and society.