Adobe Flash Lite is the Flash profile specifically designed for mobile and consumer electronic devices. It enables mobile application developers and designers to create rich, engaging content and applications, and customized user interfaces across device platforms. Flash Lite has been licensed by the world’s leading operators and handset manufacturers to bring exceptional mobile experiences to subscribers worldwide.
For a long time, mobile content and data services were the future. But today, the world is filled with mobile and consumer electronic devices. Phones, PDAs, MP3 players, portable gaming consoles—they all make life more convenient for consumers, and that's why the mobile market is skyrocketing. By the end of 2007, there will be 2,713 million mobile devices in use worldwide compared to 755 million PCs.
Unlike the open environment of the web—where anyone can create and upload content—the mobile world is still, in many ways, a closed world with a very specific content ecosystem:
The world of mobile devices is also different from the web world in other respects. In the mobile world, device diversity and frequent releases are the norm, network speeds can fluctuate from spot to spot, screen sizes and form factors vary greatly from device to device, device firmware can't always be updated, and each geographical region has unique characteristics.
To enter the mobile ecosystem, designers and developers need the right tools and resources. Adobe Flash Lite paves the way for mobile content development and distribution.
Based on the Adobe Flash Platform, Flash Lite is the runtime specifically optimized for mobile phones and consumer electronic devices. "Lite" means that it has a light footprint in all ways: file size, memory usage and CPU requirements. Using the same Flash skills and tools you already have, you can take mobile design to new levels of creativity and interactivity.
Flash Lite supports many different content types—including wallpapers, screensavers, games and applications—so there's no limit to the kinds of applications you can create (see above for more examples):
There are a lot of factors to take into account when developing mobile content, including the device and operating system you're developing for, as well as which content types and versions of Flash Lite they support. In the Adobe Mobile & Devices Developer Center, you'll find detailed information about Flash Lite-supported handsets. In Adobe Device Central CS3—a new component in all Adobe Creative Suite 3 editions and several point products such as Flash CS3 Professional—you can view device profiles to access detailed information on capabilities and Flash Lite functionality per device.
Today, 300 different models of Flash Lite-enabled devices are available, and you can create content directly for more than 100 models. Nearly 250 million Flash Lite-enabled devices have shipped around the world. According to Strategy Analytics, the number of shipped devices will reach more than 1 billion by the end of 2010. That means there's a significant opportunity to make waves in the world of mobile content as an early innovator and put your work in the hands of millions of users around the world—and generate incremental revenue by selling that content through Adobe's global partner network or through client-contracted work.
Today, many of these devices are pre-installed with Flash Lite 1.1, while some support Flash Lite 2.0. With the release of the Flash Lite 3.0 player in Q4 2007—including Flash Video support—you will have more opportunities to create and distribute content. The penetration of Flash Lite 3.0 devices will grow over time as more device OEMs and operators adopt this new technology.
If you already develop using Flash, there's little learning curve for Flash Lite. That means lower development costs and a faster time to market to create richer interactive mobile content with engaging interfaces.
After you develop, you can sell your apps to Adobe's network of aggregators or directly to partner operators like Verizon Wireless. You can also develop Flash Lite content for contracted client work.
With the Adobe software you already use, together with the new Adobe Device Central CS3, you can quickly design, develop, preview, test and distribute mobile content.
The Getting Started with Flash Lite Guide provides more detail on each of the steps in the workflow.