Optimize performance for mobile devices
Mobile devices are less powerful than desktop computers, so some Flash content may run sluggishly on those devices, and some content may use too much memory. This comprehensive reference describes a number of strategies for improving your application's performance.
Author mobile content for multiple screen sizes
As the Flash Platform continues to proliferate and reach more devices, developers need to adopt techniques for authoring with multiple screen sizes and resolutions in mind. This article discusses several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density.
Mobile development in depth
Omniture media tracking implementation guide
Design tips for creating mobile RIAs
When designing a mobile application, you should consider the unique characteristics of mobile devices. Differences in screen size and input types will affect the way that the application is designed. This article explores some of those differences, and it offers tips for creating a compelling experience.
Detect Flash Player with SWFObject
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