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Adobe Developer Connection / Mobile /

Getting started

Adobe Flash Player 10.1 is optimized for high performance on mobile screens and designed to take advantage of native device capabilities, enabling richer and more immersive user experiences. The resources on this page will help you get started developing content and applications for devices.

Mobile from zero

flash_player_10_sm

Deliver breakthrough web experiences across screens

What is Flash Player 10.1 for mobile devices

Take advantage of native device capabilities in Adobe® Flash® Player 10.1 — including support for multitouch, gestures, mobile input models, and accelerometer input — bringing unprecedented creative control and expressiveness to the mobile browsing experience.

See what's possible

Visit m.flash.com on your mobile devices for a showcase collection of optimized mobile websites.

Optimize web content for mobile delivery

Get started optimizing your web content for mobile devices.

Optimize web content for mobile delivery

Make your web content contextually relevant and reach more users across a wide spectrum of Internet-connected devices, including smartphones, netbooks, and PCs.

  • Download Flash Player 10.1 beta for Android
  • Get started optimizing your web content for mobile devices.

Tools for optimizing web content for mobile delivery

The following articles and code samples will help you create Flash content that is well-suited for a mobile device.

Optimize performance for mobile devices

Mobile devices are less powerful than desktop computers, so some Flash content may run sluggishly on those devices, and some content may use too much memory. This comprehensive reference describes a number of strategies for improving your application's performance.

Optimize performance on video, graphics hardware

Many mobile devices include special-purpose hardware to decode video and render graphics on the screen. This section of a longer article on Flash Player 10.1 hardware acceleration for video and graphics describes techniques for tuning your content so that it takes advantage of the underlying hardware.

Author mobile content for multiple screen sizes

As the Flash Platform continues to proliferate and reach more devices, developers need to adopt techniques for authoring with multiple screen sizes and resolutions in mind. This article discusses several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density.

Omniture media tracking implementation guide

This document describes how to monitor the usage of media files (videos) on your website, including Adobe Flash and Flex applications, and correlates this data with revenue generated on your website. You can track videos using both JavaScript and ActionSource.

Design tips for creating mobile RIAs

When designing a mobile application, you should consider the unique characteristics of mobile devices. Differences in screen size and input types will affect the way that the application is designed. This article explores some of those differences, and it offers tips for creating a compelling experience.

Detect Flash Player with SWFObject

On desktop computers, the Flash runtime is practically ubiquitous. Many HTML pages simply include <object> and <embed> tags, based on the assumption that Flash will always be present. On mobile devices, though, you may want to check whether the Flash runtime is installed. This article describes a JavaScript library, called SWFObject, which performs that check.

Mobile development in depth

  • Optimize web content for mobile delivery
  • Adobe Device Central
  • Digital Home
  • Flash Lite

Reference & Documentation

More
  • Reference mobile video player sample
  • Sample ActionScript profiler
  • Image Carousel sample
  • Control examples
mobile optimization
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