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Adobe Developer Connection / Mobile /

Apple iOS, iPhone, and iPad app development

Adobe Flash Builder 4.5 makes it easy for you to build mobile applications for a variety of devices using the same workflow you use to build web or desktop applications today. This page provides information about building mobile apps for iOS devices, including Apple iPhone and iPad.

Hello World: Build a mobile app in five minutes

Adobe (Nov 30, 2011)

Walk through the basic steps of creating and running a simple mobile project on a device.

Twitter Trends: Build your first mobile Flex application

Narciso Jaramillo (Oct 07, 2011)

Build an app that gets the latest trending topics from Twitter on iOS, Android, and BlackBerry Table OS.

Building iOS applications with Flash Builder 4.5 file

Serge Jespers (Jun 20, 2011)

Follow these steps to build, package, and submit an iOS app to the App Store. (6:23)

Packaging applications for Apple iOS devices

Jeanette Stallons (Jun 27, 2011)

Learn to use Flash Builder to deploy apps to iOS devices during development, testing, and deployment.

Samples

More
Dr. Stanley's House 2: An escape-the-room game for multiple devices

Dr. Stanley's House 2: An escape-the-room game for multiple devices

Get a close look at how this game was designed in Flash Professional, including coding for different runtimes.

Digitas Cache II: An interactive publication

Digitas Cache II: An interactive publication

Learn about Digitas Cache II, an annual digital publication that runs on Adobe AIR.

Building your skills

Building a mobile mapping application using the ArcGIS API for Flex

Mansour Raad (Jun 20, 2011)

Use the ArcGIS API for Flex to build a mapping application that you can deploy on Android and Apple iOS devices.

iOS features in Adobe AIR 2.6

Christian Cantrell (Mar 21, 2011)

Learn about the new features and APIs available in AIR 2.6 on iOS.

Guide for Apple App Store submissions

Joe Ward (Jul 01, 2011)

Avoid common pitfalls while preparing your application for submission to the App Store.

Developing for iOS using Flash Professional

Aditya Bansod (May 12, 2011)

Build standalone content for the Apple iPhone, iPod touch, and iPad using Adobe AIR included with Adobe Creative Suite CS5.5, Adobe Flash Professional CS5.5, and Adobe Flash Builder 4.5.

Saving state in AIR applications for iOS devices

Ben Garney (May 12, 2011)

Learn about saving your AIR application's state frequently and automatically so your app meets iOS device users' expectations.

Optimizing content for Apple iOS devices

Scott Petersen (Oct 11, 2010)

Learn to use both script and rendering optimization techniques to maximize the performance of your AIR applications for iOS devices.

Using screen orientation APIs for smartphone application development

Daniel Dura (Oct 11, 2010)

Learn about the properties and methods for dealing with the physical orientation of the device so you can factor that into your application development.

Adobe AIR 2.7: Faster app performance on iOS file

Renaun Erickson (Jun 14, 2011)

See the dramatic iOS application performance improvements in AIR 2.7. (2:07)

Publishing content to iOS devices with Flash Professional CS5.5 file

Paul Trani (Apr 10, 2011)

Learn how to create and publish an app for the iPad that uses the accelerometer and saves images to the camera roll. (8:08)

Developing for iOS with AIR for Mobile 2.6 file

Ryan Stewart (Mar 21, 2011)

Learn about the new features of AIR 2.6 for iOS developers from this video and this overview article. (5:04)

Comb Over Charlie: An AIR 2.6 multi-platform game file

Adobe (Mar 21, 2011)

Watch the demo of this fun game that Charlie Schulze easily published across multiple platforms using Flash Professional CS5, Flash Builder 4.5, and AIR 2.6.

iOS

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