
The Chrome Library set of 3D behaviors lets you quickly set up your scene with drag and drop behaviors to adjust rendering parameters. However, you can do much more. You can create a user interface on top of 3D sprites to control behaviors, or you can control a Macromedia Flash movie from the 3D scene. You can also create navigation interfaces using rollover models with associated links, or display a tooltip when rolling over a given model. To perform certain actions, UI behaviors allow you to call handlers on behaviors that are already assigned to the W3D sprite. Combining all of these, you can build more complex projects. The Chrome Library is available at the following address: www.chromelib.com
You will start where you left off in the first article dedicated to the Chrome Lib and add interactivity to the scene. You had a car displayed on a booth in the foreground with a screen in the background.
The mesh and textures of the car W3D files in this article were created by Stephen Magnardi. The W3D file of the car, wheels, and booth is made up of 21,603 polygons. Most textures are 256 x 256 pixels in size. Some textures are 512 x 512.
To complete this tutorial you will need to install the following software and files:
Since 1997, Karl Sigiscar has been creating client applications using Adobe technologies. He believes that synergy between technology and design is what makes a UI appealing and successful. He has worked for top brands such as Coca Cola, General Motors, Audi, and Rossignol Skis during his time serving such companies as WPP and McCann Erickson.