Accessibility

Table of Contents

3D User Interfaces and 3D App Building Using the Chrome Library Set of Behaviors

Setting Up the Texture Render Format

In the first article, you learned how to set up the texture render format to 32 bits so the alpha channel gradient of the headlights’ rays render properly. You also learned how to remove them from the scene. This time, you will leave the headlights visible.

The Texture Render Format behavior

Figure 1. The Texture Render Format behavior

Be sure the texture render format is set to 32 bit (RGBA8888) using the Texture Render Format behavior (see the first article). This will be important for providing a clean rendering on the overlay textures later on in the project.

The jaggy, non anti-aliased scene.

Figure 2. The jaggy, non–anti-aliased scene.