In the first article, you learned how to set up the texture render format to 32 bits so the alpha channel gradient of the headlights’ rays render properly. You also learned how to remove them from the scene. This time, you will leave the headlights visible.
Figure 1. The Texture Render Format behavior
Be sure the texture render format is set to 32 bit (RGBA8888) using the Texture Render Format behavior (see the first article). This will be important for providing a clean rendering on the overlay textures later on in the project.
Figure 2. The jaggy, non–anti-aliased scene.