Contrary to a common belief, you do not have to use Photoshop channels and masks to create an alpha channel. You only need it when you want to actually draw the alpha channel using Photoshop tools. But most users just want to have the shape of their bitmap smoothly anti-alias against any background, period!
In the following steps, you will give a shape to a bitmap and have it smoothly anti-alias against any background.
Add a new layer as shown in Figure 1.
Figure 1. The Layers tab in Adobe Photoshop
Figure 2. The newly created layer in the Layers tab
Draw in it or type some text. In this example, I typed a black character using the right arrow sign of the Webdings typeface (Alt+052) with a 4 pixel-wide white stroke.
Figure 3. Typing some text and adding some effects
Figure 4. The resulting arrow symbol
Disable the background layer visibility.
Figure 5. The disabled Background layer
Figure 6. The now transparent arrow symbol
Save the PSD file. Director can directly import PSD files with an alpha channel. For your purpose, it is useless to save to the PNG (Portable Network Graphics), TGA (Targa), or TIFF formats. However, should you want to export to PNG, select the Save for Web option in the file menu, select PNG-24 and Transparency.
Note: Do not use the Save as PNG option as it doesn't retain the alpha channel information.
Open Director and import your bitmap into Director's internal cast.
Note: Deselect the Trim White Space option when importing to retain the image width and height, as shown in Figure 7 below.
Figure 7. Importing a bitmap with an alpha channel
Note: You can drag a bitmap or a selection of bitmaps from Windows Explorer or the MacOS Finder to the Director internal cast.
If your bitmap has an alpha channel, the Use Alpha option will be active and selected by default in the Bitmap tab of the Property inspector.
Figure 8. Checking the alpha channel
Drag the arrow bitmap cast member from the internal cast to the stage twice, hence creating two overlapping bitmap sprites. As you can see, the arrow shape is transparent and the two bitmaps anti-alias smoothly against the scene and against each other, using the alpha channel data.
Figure 9. Overlapping alpha channel bitmaps in Director MX 2004