Accessibility

Director Article

 

Shockwave game accessibility


Table of Contents

Using the Flip framework to set up the project

I have built a framework called Flip (short for Framework for Lingo Projects) which is designed to set up new Director projects. I've included some of the help classes from Flip in the provided sample files to help you get started developing in Director. In addition, I have also maintained a small portion of the Flip data structure in this sample project.

Here's an overview of the provided classes:

  • 3Dsound_class: A scripted 3D sound solution that doesn't not require third-party Xtras
  • Sound_compass_class: A ready made solution for implementing orientation feedback for blind gamers
  • Primitive_models: A utility to allow you to easily create models with some shade settings
  • Avatar_class: A simple avatar
  • Simple_loader_class: A simplified loader class to set up the game environment
  • MultipleKeys_class: An event handler to handle multiple keys pressed simultaneously

Setup the environment

The setup is as simple as it can get:

  1. Download the sample files for this article. Open the ShockwaveGameAccessibility.dir file in Adobe Director 11.
  2. Get a set of headphones. These are necessary in order to experience the sound orientation feedback.