Using the Flip framework to set up the project
I have built a framework called Flip (short for Framework
for Lingo Projects) which is designed to set up new Director projects. I've
included some of the help classes from Flip in the provided sample files to
help you get started developing in Director. In addition, I have also
maintained a small portion of the Flip data structure in this sample project.
Here's an overview of the provided classes:
- 3Dsound_class: A scripted 3D sound solution that doesn't not
require third-party Xtras
- Sound_compass_class: A ready made solution for implementing
orientation feedback for blind gamers
- Primitive_models: A utility to allow you to easily create models
with some shade settings
- Avatar_class: A simple avatar
- Simple_loader_class: A simplified loader class to set up the game
environment
- MultipleKeys_class: An event handler to handle multiple keys
pressed simultaneously
Setup the environment
The setup is as simple as it can get:
- Download the sample files for this article. Open the
ShockwaveGameAccessibility.dir file in Adobe Director 11.
- Get a set of headphones. These are necessary in order to
experience the sound orientation feedback.