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Director Article |
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| Terminology
differences
The Macromedia Flash and Director user interfaces share many of the
same concepts, but use different terms to refer to them.
The table below associates Director user interface and movie
elements to the corresponding elements in Macromedia Flash. |
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Macromedia Flash
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Director
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Stage |
Stage
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| Timeline |
Score |
| Actions panel |
Script window |
| Movie Explorer |
NA |
| Library |
Cast window |
| Library folders |
Multiple casts in the
movie |
| Shared libraries |
Linked or external casts |
| Symbols |
Cast members |
| Movie
clip |
Film
loops are similar, but not the same |
| Instances |
Sprites |
| Layers |
Sprite channels |
| Panels |
Property inspector, Text
inspector |
| Keyframe |
Keyframe |
| Frame label |
Marker |
| Scene |
NA |
| ActionScript |
Lingo |
| Components |
Behaviors (built-in) |
| FLA file |
DIR file |
| SWF file |
DCR file |
| No equivalent in Macromedia
Flash |
Xtras |
| Macromedia Flash Player |
Shockwave Player |
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Conceptual
differences
Even though there are many parallels between Macromedia
Flash and Director, there are a few key differences that
you should
be aware of before starting to create movies in Director:
- A Director movie has only one timeline, called the
Score; Director movie elements do not have timelines
independent
of the movie's Score. Because movie elements in Flash
movies can have their own timeline, the movie hierarchy
of a Flash
movie is tree-like, similar to the directory structure
on your computer—whereas the Director movie hierarchy
is flat.
- In Macromedia Flash, layers can contain multiple objects;
in Director you can only have one sprite in a channel
at a time. You can change the sprite in the channel,
but two
sprites cannot occupy the same channel at the same time.
Director channels, like Macromedia Flash layers, determine
the stacking order of objects on the Stage, but in Director
the order is reversed, and sprites in higher-numbered
channels appear in front of sprites in lower numbered
channels.
- Every element, in a Director movie, including artwork
created on the Stage or using one of the media windows,
is a cast
member that automatically appears in the Cast window.
You do not need to convert Director elements to cast
members
in order for them to appear in the Cast window, in the
way that you need to convert Flash elements to symbols.
Unlike
symbols in Macromedia Flash, Director cast members cannot
contain other cast members and do not have their own timelines.
- In Macromedia Flash you attach scripts to specific
objects or place them in an Actions layer. In Director,
scripts are
cast members that can be reused and attached to different
frames or sprites in the movie. If you use the same script
for multiple sprites and want to change the script for
all of the sprites, you edit the script cast member and
the script
is automatically updated for all of the sprites.
- Macromedia Flash and Director handle scripts differently.
In Macromedia Flash all events are attached to a specific
button, frame, movie clip, sound or other element, and
are not reusable or separate elements in the movie. In
Director,
scripts are separate cast members that can be associated
with more than one movie element (cast members, sprites,
or frames). The exception to this rule, is cast member
scripts which are defined for a specific cast members.
When you define
a script or handler in Director, Director looks for the
event according the event model hierarchy. In Macromedia
Flash,
the scripts are executed when the Flash element they
are attached to is encountered in the Timeline.
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