Thomas Westin (Mar. 25, 2008)
Learn about strategies for creating Shockwave games that are usable for everyone.
See how the user interface designer at Bungie Studios used Director to prototype the Xbox game Halo 2.
Compress file size and calculate your game characters' interaction with the game background.
Consume and use web services to enhance Director projects.
Resolve problems in your Lingo code with the tools and tips reviewed in this Macrochat.
Learn how to create and manipulate images in Director.
Get the basics on object-oriented programming and learn how to create objects in Director and Macromedia Flash.
Learn methodologies for quickly approximating 2D collision detection in Director MX.
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Use Lingo and ActionScript code to create image effects in Director MX with Perlin noise.
Export Shockwave content from your favorite 3D application in no time using this starter application.
Learn how to get your Director and Flash objects to interact with each other on a local computer.
See how Integration New Media used Director to let users build and search a conference itinerary on CD-ROM.
Create amazing 3D mazes dynamically—using the provided sample files and Lingo examples.
Convert 2D text to 3D and create 3D text from scratch programmatically using Lingo.
Add depth to your Shockwave movies by placing 2D images in the background of your 3D scene.
Use Lingo commands to control models and cameras in 3D movies.
Consider these guidelines when creating 3D content for Director.
Build a fully dimensional model of your house, then publish it as a Shockwave movie on the web.
Submit your feedback about the Adobe Developer Connection.