Accessibility

Director Developer Center

Games / Programming

Shockwave game accessibility


Learn about strategies for creating Shockwave games that are usable for everyone.

The Role of Director in Designing the Halo 2 Interface

See how the user interface designer at Bungie Studios used Director to prototype the Xbox game Halo 2.

Tile-Based Scrolling in Director

Compress file size and calculate your game characters' interaction with the game background.

Using Web Services in Macromedia Director MX 2004

Consume and use web services to enhance Director projects.

Troubleshooting Script Errors with the Director.ini and AlertHook

Resolve problems in your Lingo code with the tools and tips reviewed in this Macrochat.

Imaging Lingo Basics

Learn how to create and manipulate images in Director.

Object-Oriented Programming in Director and Macromedia Flash

Get the basics on object-oriented programming and learn how to create objects in Director and Macromedia Flash.

2D Collision Detection Using Polygon Armatures

Learn methodologies for quickly approximating 2D collision detection in Director MX.
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Generating Perlin Noise with Director MX

Use Lingo and ActionScript code to create image effects in Director MX with Perlin noise.

Creating a Shockwave 3D Game Level in 30 Minutes

Export Shockwave content from your favorite 3D application in no time using this starter application.

Making Connections—Simple Use of LocalConnection Objects

Learn how to get your Director and Flash objects to interact with each other on a local computer.

Creating a Customized Display of Results Function in Director

See how Integration New Media used Director to let users build and search a conference itinerary on CD-ROM.

3D Maze Magic

Create amazing 3D mazes dynamically—using the provided sample files and Lingo examples.

Extruding 3D Text with Lingo

Convert 2D text to 3D and create 3D text from scratch programmatically using Lingo.

Using Backdrops and Overlays

Add depth to your Shockwave movies by placing 2D images in the background of your 3D scene.

Moving Models and Cameras

Use Lingo commands to control models and cameras in 3D movies.

Preparing 3D Content for Shockwave 3D

Consider these guidelines when creating 3D content for Director.

Shockwave 3D—Chapter 3: Architecture Fly-Through

Build a fully dimensional model of your house, then publish it as a Shockwave movie on the web.


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