Adobe
Products
Acrobat
Creative Cloud
Creative Suite
Digital Marketing Suite
Digital Publishing Suite
Elements
Photoshop
Touch Apps
Student and Teacher Editions
More products
Solutions
Digital marketing
Digital media
Education
Financial services
Government
Web Experience Management
More solutions
Learning Help Downloads Company
Buy
Home use for personal and home office
Education for students, educators, and staff
Business for small and medium businesses
Licensing programs for businesses, schools, and government
Special offers
Search
 
Info Sign in
Welcome,
My cart
My orders My Adobe
My Adobe
My orders
My information
My preferences
My products and services
Sign out
Why sign in? Sign in to manage your account and access trial downloads, product extensions, community areas, and more.
Adobe
Products Sections Buy   Search  
Solutions Company
Help Learning
Sign in Sign out My orders My Adobe
Preorder Estimated Availability Date. Your credit card will not be charged until the product is shipped. Estimated availability date is subject to change. Preorder Estimated Availability Date. Your credit card will not be charged until the product is ready to download. Estimated availability date is subject to change.
Qty:
Purchase requires verification of academic eligibility
Subtotal
Review and Checkout
Adobe Developer Connection /

Creating a game in AIR

Created

18 June 2012

Page tools

Share on Facebook
Share on Twitter
Share on LinkedIn
Bookmark
Print

The challenge

We were asked to create an interactive application that combines multiple devices using AIR technology. Both design and development were important in this project, which had to reflect the sum of our knowledge after three years in college. The assignment called for an easy-to-use application, well designed and bug free were primordial aspects. The choice of devices was endless: desktop, tablets, smartphones, all kind of remotes and gaming controls, etc.

Focusing on a game

We were told we could do anything as long as it worked. I chose to create a game because it was the first thing that occurred to me when I heard about the assignment, and so I immediately started thinking about a good concept. I wanted to create a game that people could play without being completely bored after a few minutes, so fun and realism were two important requirements. My application combines both of them. The target group had to be as large as possible, so the design needed to be attractive and easy-to-use for all age categories, making this a tricky challenge.

Developing the concept

The first step was to choose something from reality that is both annoying and funny. The main goal of my game is to let the player change the situation in a humorous way. My concept: you're a pigeon flying through buildings in a large city. Your goal is to poop on rich businessmen with expensive clothes.

screenshot_01

There were other things I had to think of before starting to design the game. What devices would I need? I had to think of an end for the game, some extra tricky features and extra difficulties. After a small brainstorm session I added features: you have to avoid large buildings (if you fly against them, you die, game over).

screenshot_01

You only get a limited time to play (in order to fight boredom and to stimulate players to retry more often to beat their scores), and finally you must be pretty accurate when pooping on your target because when you miss it, you lose points.

screenshot_03

The devices I chose are a desktop computer and smartphone with enabled accelerometer. The smartphone was the smartest choice in my opinion: it's a remote control that more and more people possess, and you can do so many things with it.

Tapping multi-device support in AIR

The difficulty with this assignment was to create a stable connection and transmit data between the multiple devices involved so they could both react to different events. AIR was the perfect solution to make that connection possible thanks to its cross-device support. Luckily our teacher, Wouter Verweirder, wrote some special AIR extensions that enabled a quick and easy connection between those devices. They made it really easy to gain a basic knowledge of how sockets work. The extensions can be found in a package called AirServer.

Watch me play the game

Have a look at the final result and let me know if you think I succeeded in my goal to both annoy and amuse.

About the Author

Augustin De Bie is a third-year student Digital Design & Media program at Howest University in Belgium. This course provides an education in both design and development. Upon graduation he hopes to continue experimenting with new technology to explore the limits of what's possible by creating Flash websites or Flex/AIR applications with those technologies. He is also passionate about motion design as well as print design. He wants to realize that passion in his future career by combining motion design with user interactivity through applications.

  • Application movie: http://vimeo.com/34669644
  • Student website: http://www.augustindebie.be/
max_banner_220x160

Tutorials & Samples

Tutorials

Samples

Products

  • Acrobat
  • Creative Cloud
  • Creative Suite
  • Digital Marketing Suite
  • Digital Publishing Suite
  • Elements
  • Mobile Apps
  • Photoshop
  • Touch Apps
  • Student and Teacher Editions

Solutions

  • Digital marketing
  • Digital media
  • Web Experience Management

Industries

  • Education
  • Financial services
  • Government

Help

  • Product help centers
  • Orders and returns
  • Downloading and installing
  • My Adobe

Learning

  • Adobe Developer Connection
  • Adobe TV
  • Training and certification
  • Forums
  • Design Center

Ways to buy

  • For personal and home office
  • For students, educators, and staff
  • For small and medium businesses
  • For businesses, schools, and government
  • Special offers

Downloads

  • Adobe Reader
  • Adobe Flash Player
  • Adobe AIR
  • Adobe Shockwave Player

Company

  • News room
  • Partner programs
  • Corporate social responsibility
  • Career opportunities
  • Investor Relations
  • Events
  • Legal
  • Security
  • Contact Adobe
Choose your region United States (Change)
Choose your region Close

North America

Europe, Middle East and Africa

Asia Pacific

  • Canada - English
  • Canada - Français
  • Latinoamérica
  • México
  • United States

South America

  • Brasil
  • Africa - English
  • Österreich - Deutsch
  • Belgium - English
  • Belgique - Français
  • België - Nederlands
  • България
  • Hrvatska
  • Česká republika
  • Danmark
  • Eastern Europe - English
  • Eesti
  • Suomi
  • France
  • Deutschland
  • Magyarország
  • Ireland
  • Israel - English
  • ישראל - עברית
  • Italia
  • Latvija
  • Lietuva
  • Luxembourg - Deutsch
  • Luxembourg - English
  • Luxembourg - Français
  • الشرق الأوسط وشمال أفريقيا - اللغة العربية
  • Middle East and North Africa - English
  • Moyen-Orient et Afrique du Nord - Français
  • Nederland
  • Norge
  • Polska
  • Portugal
  • România
  • Россия
  • Srbija
  • Slovensko
  • Slovenija
  • España
  • Sverige
  • Schweiz - Deutsch
  • Suisse - Français
  • Svizzera - Italiano
  • Türkiye
  • Україна
  • United Kingdom
  • Australia
  • 中国
  • 中國香港特別行政區
  • Hong Kong S.A.R. of China
  • India - English
  • 日本
  • 한국
  • New Zealand
  • 台灣

Southeast Asia

  • Includes Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam - English

Copyright © 2012 Adobe Systems Incorporated. All rights reserved.

Terms of Use | Privacy Policy and Cookies (Updated)

Ad Choices

Reviewed by TRUSTe: site privacy statement