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Thanks to the evolution of sophisticated technologies
and easy-to-use authoring tools, the web has
become a key medium for educators. But with
the emergence of new modes of delivery arise
new issues about how best to use them in the
classroom. It's one thing to know how to build
a web page, import a graphic, and add a bulleted
list or a few hyperlinks; it's another to develop
a quality learning environment online.
A series of best practices for general instruction
have been emerging for years, which educators
can use as guidelines for the development of
online learning. This article provides an overview
of seven key best practices that are often found
among high-quality learning environments. |
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| These features
are not presented as a prescriptive model. Rather, the claims
have emerged from research and experience. The features
are defined using examples, along with information about
how Macromedia software might be used to develop or support
each one. |
Feature 1: Learning is social
The social dimension of learning is one of the hardest to
define or replicate. Influential Russian psychologist Lev
Vygotsky argued that humans learn most naturally in social
contexts. His theory states that social learning precedes
internal learning. Many argue that social interaction encourages
the more subtle and often more useful informal learning.
Studies of early online learners found that many users felt
learning was too formal and lacked a social dimension. There
are many ways to improve the social dimension of your learning
environment. These methods include e-mail, online forums,
newsgroups, distribution lists, chat interfaces, live web
cam video, and so on. Activities could include collective
brainstorming, team projects, and role-playing scenarios.
How can Macromedia's web development and multimedia
authoring software help?
The new Macromedia Flash Communication Server MX, used in
conjunction with Macromedia Flash MX, simplifies the creation
of several different types of rich online communication,
including video conferencing, live chat, presentations,
and shared whiteboards. Using the ubiquitous Macromedia
Flash Player and a series of pre-built, customizable components,
developers can create and deploy these communities with
a fraction of the effort and expense required just a few
months ago.
In addition, Macromedia web and multimedia authoring tools
can be indirectly beneficial. For instance, imagine students
role-playing a courtroom drama, arguing over a given set
of facts. Those facts must be presented to the students
somehow, such as through interactive newspaper clips or
a multimedia presentation of available evidence. Macromedia
Flash and Dreamweaver would be natural choices to create
the environments that wrap around the actual communications
applications.
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Feature 2: The learning environment interface should
meet standards for usability and accessibility
Usability has gotten increasing coverage in recent years.
This is because studies, such as those by Jakob Nielsen,
have demonstrated that there is a direct correlation between
usability and sales at e-commerce sites. But the larger
field of human-computer interaction (HCI) has been around
much longer. This field, which might be described as a blending
of cognitive science and computer science, studies the capabilities
of human cognition and how it interacts with computers and
their interfaces. One could presume that there is a strong
correlation between usability/accessibility and successful
online learning, however that might be defined.
How can Macromedia's web development and multimedia
authoring software help?
New to Macromedia Flash MX and Dreamweaver MX is information
and tools that support the creation of sites and assets
that are accessible to those with visual and aural disabilities.
It is now possible to make very complex, interactive multimedia
content accessible to learners with disabilities.
Usability, on the other hand, is a design skill—rather
like applied HCI. Just as a word processor cannot make its
user write well, Macromedia Flash, Dreamweaver, Director,
and Authorware cannot make its users create usable multimedia.
However, all of these programs certainly have sufficient
tools to create usable assets, and the documentation on
HCI, usability, and accessibility is plentiful. |
Feature 3: Learning outcomes should be diverse and well
defined
Learning environments should be built on a framework of
well-articulated, diverse learning outcomes. This component
of the learning environment is squarely in the province
of the instructional designers and content experts. Ideally
it should be set in place before serious learningware development
occurs.
How can Macromedia's web development and multimedia
authoring software help?
Because this planning takes place prior to development,
Macromedia software will generally have only an indirect
impact in this area. For example, the ease with which elements
can be prototyped could shape the identification of learning
outcomes. Likewise, the creation of scripts and storyboards
could take place in a program like Macromedia FreeHand (which
works quite well with Macromedia Flash). Doing so would
integrate the authoring tools in the earliest stages of
design, which would help shape the look and feel of the
application—while the content itself is still under
development. |
Feature 4: Learning content should be contained in high-quality,
modular chunks
At the center of online learning is the content itself.
Because the web is a multimedia format, and people learn
in various ways, there is a strong consensus that formal
learning content should be presented in media-rich, high-quality
learningware. To facilitate the broader flexibility of online
curricula, most experts advocate breaking content into smaller
chunks, so that they can be combined in unique ways for
each learner. One popular strategy right now is to use "reusable
learning objects" (RLOs), a concept borrowed from computer
programming, in which objects are used and reused with appropriate
adaptations for their context.
How can Macromedia's web development and multimedia
authoring software help?
Here is where Macromedia's web development and multimedia
authoring software shines. Macromedia Flash, Authorware,
and Director movies are excellent self-contained learningware
assets. Macromedia Dreamweaver MX, in addition to its ability
to create DHTML web pages containing all sorts of multimedia
content, can now be used to connect websites to databases
in order to create a truly dynamic experience. Each program
contains extensive features, support, and documentation.
In addition, all of the programs in the Macromedia family
are well integrated with related programs (especially Macromedia
Flash and Dreamweaver). Each program also works well with
many common file standards, from XML to RTF. Given each
program's power, the learning curve is quite reasonable.
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Feature 5: Online learning should be an active, not passive,
experience
Two important facts converge to make this recommendation
a key part of any model for online learning. The first has
nothing to do with online learning per se: Ever since John
Dewey introduced the principle of learning by doing, this
concept has been a core principle of effective pedagogy.
Microsoft PowerPoint presentations or Word documents saved
in HTML format don't allow learners to do anything except
sit in front of their screens and click through text.
The second converging fact is that early efforts at e-learning
suffered a high rate of attrition because many learners
complained that the content was boring and disengaging.
To activate students so that they engage with content better,
learningware should contain multimedia interactions, such
as simulations, explorations, games, and drag-and-drop exercises.
Animations, video, and audio round out some of the stalwarts
of rich media. When you map learning content to the appropriate
rich media, you get impressive results.
How can Macromedia's web development and multimedia
authoring software help?
Macromedia's stable of software is fully capable of creating
everything from the simplest to the most sophisticated learning
media, from text and graphics to audio, video, animation,
and simulation. Macromedia Flash is a wiz with animations,
having started as an animation tool. Macromedia Flash, Dreamweaver,
Fireworks, FreeHand, Authorware, Director, and ColdFusion
can be used to improve interactivity in media-rich multimedia
content.
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Feature 6: An online learning environment should facilitate
the addition of new content
Recent books that discuss the emerging field of knowledge
management (KM) emphasize the creation of systems that facilitate
the sharing of knowledge. Too often, companies train employees
only to see them change jobs or careers and take their knowledge
with them. Knowledge management attempts to prevent this
brain drain by creating a shared knowledge space to which
all community members contribute.
Workflow management—which ensures that new content
can be added, existing content can be corrected, etc.—is
a critical part of the learning environment as a system.
It is especially important for online learning because teams
of experts, instructional designers, and technical developers
often collaborate on a single course. This is in stark contrast
to the classroom, where the instructor handles all three
roles. Because knowledge changes and courses evolve, there
must be a system in place that allows the experts, or faculty,
to update content without requiring a computer science degree.
Likewise, the system should enable learners to benefit from
each other's expertise; the model of transmission should
not be simple and one-way.
How can Macromedia's web development and multimedia
authoring software help?
This question has diverse answers, depending on the team
putting together the environment. In the case of a single
professor working with a small IT department on a couple
of online classes, empowering the professor in the use of
Macromedia authoring tools—including training, support,
and documentation—is a good start. Macromedia Dreamweaver
contains both site management and collaboration tools that
facilitate updating and adding content. Macromedia Flash
files can be structured in an object-oriented way, allowing
code and assets (such as custom dialog boxes and movie architecture)
to be reused, especially by those with lower technology
skills. Most Macromedia programs use a common visual environment
that many faculty and trainers are eager to use, provided
that they receive technical support and are not expected
to accomplish advanced technical feats.
In more ambitious projects, IT departments can use the
dynamic site (middleware) tools included in Macromedia Dreamweaver
MX to create a custom learning management system. Again,
the concept of separating content from formatting is key.
Faculty and non-technical experts can work in word processors,
Excel spreadsheets, and simple databases. Their word-processed
content can be converted to XML or RTF formats. Along with
database and spreadsheet content, these elements can be
imported into Macromedia Flash, Dreamweaver, and other learningware
on the fly. |
Feature 7: Learner assessment and course evaluation should
be integrated and ongoing
Without the benefit of feedback from a classroom instructor's
manner, tone of voice, and commentary—even from the
boredom experienced by listening to the "easy"
questions that other classmates ask—students in e-learning
programs need tangible means of gauging their progress.
Otherwise they wonder whether they are comprehending the
key concepts from the assigned reading material.
Sitting in front of computers, e-learners lack many of
the subtler mechanisms whereby they can gauge their learning,
unless feedback mechanisms are built in. These mechanisms
can take a variety of forms, from quick self-assessment
quizzes (with long, explanatory answers) to simple bulleted
lists that state "You should know that...." Interactive
exercises are a good way to provide feedback. For example,
after a long textual explanation, a well-designed simulation
could both reinforce knowledge and communicate to learners
how well they mastered the reading. I have found that quizzes
taken "for fun" can often be just that—fun.
One corporation actually encoded its corporate knowledge
as a quiz in the form of a "Jeopardy!"-style answer-and-question
format.
How can Macromedia's web development and multimedia authoring
software help?
Macromedia Dreamweaver (either using middleware or one of
its free extensions, such as CourseBuilder or LearningSites)
and Authorware both have built-in tracking mechanisms. It
is possible to track student performance from Macromedia
Flash, but at this point it is somewhat more complex than
it is in the other two programs. Performance tracking allows
systems to provide constant, ongoing feedback about what
students have done, how long it took, and how many errors
they made. Dreamweaver MX, Macromedia Flash, and Authorware
are all capable of creating interactive assets. Creating
quizzes, drag-and-drop exercises, simulations, simple games,
etc. are all well within these toolsets' capabilities.
One particularly interesting example of feedback is breaking
up course chunks into curricular paths that students can
work through. This way, students who succeed in a pre-assessment
module may accelerate through certain chunks, while struggling
students may work through additional chunks on a given topic
that the system inserts. Student feedback is used constructively
to optimize learning, rather than simply to reward or punish.
Such a system requires some sophistication, but it would
be wholly possible using Dreamweaver MX's middleware solutions,
especially if data tracked from Macromedia Flash, Dreamweaver,
and/or Authorware were integrated into the system. |
Building learning environments with Macromedia software
Online learning is a complex endeavor and, obviously, technology
is not the whole solution. Quality learning environments
require thoughtful planning, clear articulation of learning
goals, design and usability skills, and other human components
that no software can replace. But with those requirements
in place, Macromedia's web development and multimedia authoring
software contains excellent tools that allow anyone, from
a single instructor to a veteran team of educators, to create
high-quality e-learning content.
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| About the
author
Jeffrey Bardzell is author of Macromedia
MX eLearning: Advanced Training From the Source,
Special
Edition Using Fireworks MX, and Fireworks
4 Expert Edge, coauthored with Lisa Lopuck. Jeffrey
is a Contributing Author to Fireworks
MX Magic as well as Contributor and Technical Editor
to the Flash 5 Bible and the Dreamweaver and
Flash Bible; a co-founder of Phireworx (www.phireworx.com),
a site devoted to Macromedia Fireworks extensibility. He
was also a Flash Instructor at eHandsOn. A Ph.D. Candidate
at Indiana University, Jeffrey has taught literature and
technology for over ten years. He has also worked as an
Education Policy Analyst for the State of Indiana. His education
and academic publications cover such topics as early literacy
instruction, school finance reform, and epic poetry.
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