
Adobe
Adobe Flex is a fairly new, emerging technology that has been getting a lot of attention recently. With the release of Adobe Creative Suite 3, many products have gained improvements in interoperability with each other, and Fireworks CS3 is no different: it now interoperates more with Flex. Fireworks CS3 offers a brand new export option called MXML and Images. Used in combination with the Flex components in the Fireworks Common Library, this export option allows you to generate Flex MXML pages directly from your Fireworks layouts.
This article will cover the uses of MXML and Images export and explain how it works. You will learn what it can and cannot do and how best to incorporate it into your workflow. You will also see how hidden preferences can be changed to further influence the MXML that Fireworks CS3 creates.
In order to make the most of this article, you need the following software and files:
Before reading this article, you should be familiar with Flex Builder 2 and how it is used, or at least have a basic understanding of what MXML is and how it can be compiled into a Flash SWF using Flex Builder or the Flex SDK.
Trevor McCauley is a quality engineer at Adobe Systems who works heavily with Flash and Fireworks. Prior to working at Adobe, he worked as a developer for a production company creating various kinds of multimedia and web-based content. In his free time, Trevor develops Flash and Fireworks content for his personal site, senocular.com, and moderates forums on popular Flash-related sites such as Kirupa.com, ActionScript.org, FlashKit.com, and UltraShock.com.