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Adobe Developer Connection / Flash Developer Center /

Flash Professional tutorials and articles

Recent Flash Professional content

RSS

First look: Next generation of Flash Professional file

Tom Barclay (Mar 27, 2013)

See how the 64-bit architecture and updated user interface look in the next generation of Flash Professional. (1:52)

Touch events in Flash Professional

Train Simple (Mar 18, 2013)

Learn how to create a practical application using the touch events.

Designing for a multi-device, multi-resolution world

Joseph Labrecque (Nov 26, 2012)

Learn how to enable a multi-screen layout for a Flash-based game menu to work across devices of varying screen resolutions seamlessly.

Optimizing Flash performance

Keith Gladstien (Oct 22, 2012)

Learn best practices to optimize Flash animations and applications.

Publishing workflows for AIR for iOS file

Tom Barclay (Sep 25, 2012)

Learn about the Flash Professional CS6 update that enhances the workflow in AIR 3.4 for development of iOS apps. (3:50)

Sprite sheet workflow in Flash Professional CS6 file

Paul Trani (May 07, 2012)

Leverage the capabilities of sprite sheets to optimize the performance of your animations in the latest version of Flash. (4:49)

Using the Adobe Flash Sprite Sheet Generator

Chris Georgenes (May 07, 2012)

Discover how to convert a looping animation into a sprite sheet using the Flash Sprite Sheet Generator.

Automating tasks in Flash Professional CS6

Dan Carr (May 07, 2012)

Understand some of the improved cross-product integration features available in Flash Professional.

Flash Professional glossary (A–Z)

Adobe (May 07, 2012)

If you are new to Flash Professional and you're looking for explanations of basic terms, common tasks, and key concepts, check out this A–Z guide to all things related to Flash.

Creating your first Flash Professional CS6 document

Adobe (May 07, 2012)

Never used Flash before? Follow these simple steps to create a FLA file, add a simple animation, and publish your work in Flash Professional.

Joining multiple SWF files into one SWF for iOS deployment

Tom Krcha (Mar 14, 2012)

Learn how to combine SWF files from multiple game levels into one to create an IPA file for iOS.

Using SWC files to build large Flash and AIR projects with multiple SWF files for iOS

Tom Krcha (Feb 27, 2012)

Learn how to use SWC libraries to combine SWFs and build iOS games.

Accessing data from custom classes with "get" file

Doug Winnie (Feb 27, 2012)

See how you can use the "get" command to make a custom class's private method act like a regular public variable. (3:06)

Image rasterization in Flash Professional

Dan Carr (Feb 13, 2012)

Find strategies to manipulate vector and bitmap graphics during authoring and runtime.

Using code snippets to build a mobile game

Yuki Shimizu (Jan 23, 2012)

Build a mobile game without writing any ActionScript by using prebuilt code snippets in Flash Professional CS5.5.

Avoiding performance issues in Flash

Tommi West (Jan 16, 2012)

Use the strategies described in this article to ensure that your Flash projects play back smoothly and download quickly.

Situations to avoid when writing ActionScript

Tommi West (Jan 16, 2012)

Follow these development tips and best practices when developing Flash projects with ActionScript 3.

Preventing animation problems in Flash

Tommi West (Jan 16, 2012)

Check out these strategies to animate elements efficiently and resolve issues that can occur when creating tweens in the Timeline.

Strategies for organizing Flash projects

Tommi West (Jan 16, 2012)

Learn how a well-organized Library panel helps make your projects easy to understand and maintain.

Issues involving project assets in Flash

Tommi West (Jan 16, 2012)

Apply these tips and recommendations to optimize graphic assets and improve performance of your Flash projects.

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