H. Paul Robertson (Dec 06, 2010)
This article covers common tasks when you work with the display list in ActionScript 3, which contains all the visible elements in your Flash application.
H. Paul Robertson (Nov 30, 2010)
Learn the benefits of using the Vector class in ActionScript 3, such as compile-time type checking and faster code execution.
Buck DeFore (Nov 30, 2010)
Learn all about using arrays in ActionScript 3: types of arrays, modifying the contents of an array, sending elements of an array to callback functions, and searching for elements in arrays.
Dave Jacowitz (Nov 29, 2010)
Learn several strategies that leverage ActionScript 3 to dynamically load images and assets from your Library, as well as from local and remote locations, so you have complete control over when and how assets will appear at runtime.
H. Paul Robertson (Nov 29, 2010)
Examine a sample application to learn techniques for loading and saving local files in Flash Player.
Dave Jacowitz (Nov 23, 2010)
Learn about the advanced drawing API in Flash, as well as a basic drawing API example so you can understand the evolution of the entire drawing API.
Bob Berry (Nov 23, 2010)
Learn how the FLVPlayback component lets you play progressively downloaded video files over HTTP or play streaming video files over Flash Media Server.
H. Paul Robertson (Nov 23, 2010)
Learn how using your own classes can make programming easier by allowing you to organize your ActionScript, group related functionality together, and hide details when you don't need to see them.
Buck DeFore (Nov 23, 2010)
Learn how writing ActionScript in external files avoids the drawbacks of coding on specific frames in the Timeline, and because they can be edited without the authoring tool, both designers and developers can work in tandem.
Dave Jacowitz (Nov 23, 2010)
Get up to speed quickly on how Flash Player 10 (and later) handles color correction.
H. Paul Robertson (Nov 23, 2010)
Learn about the concept behind events in ActionScript 3, whether responding to a mouse click or accepting and processing data entered into a form.
Peter deHaan (Nov 23, 2010)
Learn about the basics of the Button component in Flash, a resizable, rectangular button that a user can press with the mouse or the spacebar to initiate an action in the application.
Buck DeFore (Nov 23, 2010)
This article covers basic tasks you will encounter when creating accessible Flash content.
Peter deHaan (Nov 23, 2010)
Learn several techniques for handling the onMetaData and onCuePoint callback methods when using the NetConnection and NetStream classes to load Flash video files (FLVs).
Rafiq R. Elmansy (Nov 22, 2010)
Format, flow, and fine-tune text elements in your Flash projects.
Fumio Nonaka (Nov 15, 2010)
Learn how to create formatted TLF text objects, incorporate XML data, and separate content from formatting to achieve advanced typographical effects.
Alex Olteanu (Nov 08, 2010)
Track visitor behavior in your Flash projects and gather various data in meaningful reports, such as client conversion funnels, user activity, and product sales.
Paul Trani (Nov 02, 2010)
Learn about the font-embedding capabilities of Flash Professional CS5 and explore how these tools ensure the integrity of your design. (8:58)
Tommi West (Nov 01, 2010)
Get an overview of TLF text, the new default text type in Flash CS5, and see how you can use it to display text objects in a SWF file.
Ted Patrick (Oct 19, 2010)
See how easy it is to publish a Flash project to the Google Nexus One and Droid 2 by Motorola, and also learn a trick for taking different screen sizes into account when designing your app. (4:46)