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Adobe Developer Connection / Flash Developer Center /

Flash Professional tutorials and articles

Recent Flash Professional content

RSS

AIR 2 Android development with Flash Professional CS5 file

Ted Patrick (Oct 19, 2010)

See how easy it is to publish a Flash project to the Google Nexus One and Droid 2 by Motorola, and also learn a trick for taking different screen sizes into account when designing your app. (4:46)

Using screen orientation APIs for smartphone application development

Daniel Dura (Oct 11, 2010)

Learn about the properties and methods for dealing with the physical orientation of the device so you can factor that into your application development.

Optimizing content for Apple iOS devices

Scott Petersen (Oct 11, 2010)

Learn to use both script and rendering optimization techniques to maximize the performance of your AIR applications for iOS devices.

Deploying projects on devices with touch panels

Fumio Nonaka (Oct 04, 2010)

Learn about the new events to enable interactions of multitouches and gestures with touch panels, implemented in the InteractiveObject class.

Catching errors globally to facilitate troubleshooting

Fumio Nonaka (Oct 04, 2010)

Learn about the UncaughtErrorEvents class was recently introduced to handle errors in Adobe Flash Player 10.1.

Displaying the audio waveform captured from a microphone

Fumio Nonaka (Oct 04, 2010)

Capture audio samples from the input of a microphone by recording audio samples and dynamically drawing the recorded sound waves.

Dynamically drawing a vector instance that contains elements

Fumio Nonaka (Oct 04, 2010)

Adobe Flash Player 10 includes many improvements for ActionScript, one of which is the way it implements the Vector class, which could now be called an optimized and typed Array.

Getting started with the Adobe Test&Target Extension for Flash Professional CS5

Loredana Ninov (Oct 04, 2010)

Test multiple versions of a Flash banner ad to analyze performance statistics.

Leveraging code snippets and using enhanced code hinting

Fumio Nonaka (Oct 04, 2010)

Learn about the new Code Snippets panel, a code library that is very easy to use.

Manipulating springs of an inverse kinematics bone for animations

Fumio Nonaka (Oct 04, 2010)

Expand your ability to control parts of an animation using inverse kinematics by applying the effect of a spring to an IK armature.

Controlling the appearance of text elements with the Text Layout Framework

Fumio Nonaka (Oct 04, 2010)

This article is the first of seven in a series highlighting examples of programming strategies that make it easier than ever before to create rich content in Adobe Flash CS5 Professional.

Physical computing with Arduino: RGB LED file

Kevin Hoyt (Aug 24, 2010)

Learn how to display red, green, and blue colors from an LED on your Arduino and sending that data to the Arduino from Flash. (8:53)

Using ActionScript 3 components

(Aug 02, 2010)

This manual describes how to build applications with ActionScript 3 components using Flash CS5 Professional, the standard authoring tool for producing high-impact web experiences.

Physical computing with Arduino file

Kevin Hoyt (Jul 13, 2010)

Get an introduction to the world of physical computing with an emphasis on Arduino, an open-source electronics prototyping platform for creating interactive objects and environments. (8:05)

RealEyes OSMF Player Sample – Part 3: Skinning and control bar system

David Hassoun, John Crosby (Jun 28, 2010)

Take a walk through the REOPS skinning and control bar system to see how it works and how to customize it for your purposes.

RealEyes OSMF Player Sample – Part 2: Building and configuration

David Hassoun, John Crosby (Jun 22, 2010)

Through the example of a simple video player, discover the architecture of the REOPS project and see how it uses the OSMF to provide power and flexible media player functionality.

Optimizing transparent images for projects in Flash using ActionScript 3

Ben Smith (Jun 22, 2010)

Learn how to manipulate pixel data in multiple image source files to reduce your Flash project file sizes.

RealEyes OSMF Player Sample – Part 1: Setup and deployment

David Hassoun, John Crosby (Jun 14, 2010)

Discover the Open Source Media Framework's capabilities for building and skinning custom media players through the RealEyes OSMF Player Sample project.

Formatting text for localized Flash projects

Dan Carr (Jun 14, 2010)

Learn how to create Flash applications that display multiple languages using ActionScript and text formatting techniques.

Learning ActionScript 3

Adobe (May 15, 2010)

Understand the enhancements in ActionScript 3, including features of the core language and improved API that increases control of low-level objects.

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