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Adobe Developer Connection / Flash Developer Center /

Flash Professional tutorials and articles

Recent Flash Professional content

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Sprite sheet workflow in Flash Professional CS6 file

Paul Trani (May 07, 2012)

Leverage the capabilities of sprite sheets to optimize the performance of your animations in the latest version of Flash. (4:49)

Using the Adobe Flash Sprite Sheet Generator

Chris Georgenes (May 07, 2012)

Discover how to convert a looping animation into a sprite sheet using the Flash Sprite Sheet Generator.

Automating tasks in Flash Professional CS6

Dan Carr (May 07, 2012)

Understand some of the improved cross-product integration features available in Flash Professional.

Flash Professional glossary (A–Z)

Adobe (May 07, 2012)

If you are new to Flash Professional and you're looking for explanations of basic terms, common tasks, and key concepts, check out this A–Z guide to all things related to Flash.

Creating your first Flash Professional CS6 document

Adobe (May 07, 2012)

Never used Flash before? Follow these simple steps to create a FLA file, add a simple animation, and publish your work in Flash Professional.

Joining multiple SWF files into one SWF for iOS deployment

Tom Krcha (Mar 14, 2012)

Learn how to combine SWF files from multiple game levels into one to create an IPA file for iOS.

Using SWC files to build large Flash and AIR projects with multiple SWF files for iOS

Tom Krcha (Feb 27, 2012)

Learn how to use SWC libraries to combine SWFs and build iOS games.

Accessing data from custom classes with "get" file

Doug Winnie (Feb 27, 2012)

See how you can use the "get" command to make a custom class's private method act like a regular public variable. (3:06)

Image rasterization in Flash Professional

Dan Carr (Feb 13, 2012)

Find strategies to manipulate vector and bitmap graphics during authoring and runtime.

Using code snippets to build a mobile game

Yuki Shimizu (Jan 23, 2012)

Build a mobile game without writing any ActionScript by using prebuilt code snippets in Flash Professional CS5.5.

Avoiding mistakes when working with fonts and text objects

Tommi West (Jan 16, 2012)

Follow these reminders to help you avoid common issues that can occur when adding text elements to your Flash projects.

Avoiding common Timeline errors in Flash

Tommi West (Jan 16, 2012)

Learn about organizing and managing the frames in the Timeline by following these suggestions.

Issues involving project assets in Flash

Tommi West (Jan 16, 2012)

Apply these tips and recommendations to optimize graphic assets and improve performance of your Flash projects.

Preventing problems with buttons and interactivity in Flash

Tommi West (Jan 16, 2012)

Find out how to plan, design, and deploy UI elements and ensure that they are responsive and easy to use.

Avoiding performance issues in Flash

Tommi West (Jan 16, 2012)

Use the strategies described in this article to ensure that your Flash projects play back smoothly and download quickly.

Considerations when working with preloaders in Flash

Tommi West (Jan 16, 2012)

Work with preloaders so that you can configure Flash projects to display content efficiently and keep users informed of the load process.

Strategies for organizing Flash projects

Tommi West (Jan 16, 2012)

Learn how a well-organized Library panel helps make your projects easy to understand and maintain.

Preventing publishing problems in Flash

Tommi West (Jan 16, 2012)

Try these recommendations to avoid issues that may occur when publishing your Flash projects.

Avoiding common authoring mistakes in Flash

Tommi West (Jan 16, 2012)

This series of articles outlines commonly made errors in Flash Professional that can cause problems in your projects, and offers techniques to prevent them from occurring.

Preventing animation problems in Flash

Tommi West (Jan 16, 2012)

Check out these strategies to animate elements efficiently and resolve issues that can occur when creating tweens in the Timeline.

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