
Note: The following chapter is a preview excerpt from O'Reilly's Essential ActionScript 2.0 by Colin Moock. You can purchase the book on the O'Reilly website.
Ironically, Flash users who are new to object-oriented programming (OOP) are often familiar with many object-oriented concepts without knowing their formal names. This chapter demystifies some of the terminology and brings newer programmers up to speed on key OOP concepts. It also serves as a high-level overview of OOP in Flash for experienced programmers who are making their first foray into Flash development.
While Flash MX Professional 2004 is not required for this article, it is recommended:
Note: This chapter is excerpted from Essential ActionScript 2.0. Copyright © 2004 O'Reilly Media, Inc. All rights reserved. This is a preview, beta chapter and may not reflect the final form or content of the printed book.
Colin Moock is the author of five best-selling books on ActionScript, all published by O'Reilly Media, Inc. Moock's works include ActionScript: The Definitive Guide, ActionScript: The Definitive Guide for Flash MX, Essential ActionScript 2.0, and Essential ActionScript 3.0. Moock is a regular speaker at international Flash industry conferences, including FITC, Flash Forward, and Adobe MAX.