25 July 2010
Adobe Flash Professional allows you to import and create many kinds of assets to populate your Flash documents. These assets are managed in Flash as symbols, instances, and library assets. Understanding how these types of assets work together lets you make good choices about how and when to use them, and to choose the best design options for your work.
The Library in a Flash document stores media assets that you create in the Flash authoring environment or import to use in the document. You can create vector artwork or text directly in Flash. You can also import vector artwork, bitmaps, video, and sound:
After importing graphics, you can convert them into symbols. A symbol is a graphic, a button, a movie clip, or text element that you create once and can reuse multiple times. You can also use ActionScript to add media content to a SWF file dynamically.
To learn more about managing assets in Flash, see Working with the Library in the Flash documentation.