25 July 2010
The FXG format, which is new in Adobe Creative Suite 5, allows Adobe Flash Professional to exchange graphics with other Adobe applications such as Illustrator, Fireworks, and Photoshop with all of the complex graphic information preserved. Flash allows you to import FXG files (version 2.0 only) as well as save selections of objects on the Stage or the entire Stage in FXG format.
FXG is based on a subset of MXML, the XML-based programming language used by the Flex framework. (You can find the FXG 2.0 – Functional and Design Specification on Adobe Open Source.)
Using the FXG format, your team members can collaborate more efficiently by exchanging graphic content with high fidelity. You can work with the FXG file format in the following Adobe applications:
Vector graphics are stored directly within the FXG file. Elements for which there is no corresponding tag in FXG are exported as bitmap graphics, which are then referenced in the FXG file. These include bitmaps, some filters, some blend modes, gradients, masks, and 3D information. Although some of these effects may be able to be exported as FXG, they may not be able to be imported by the application that opens the FXG file.
When you export a file containing vector and bitmap images using FXG export, a separate folder is created along with the FXG file. This folder has the name <filename.assets> and contains the bitmap images associated with the FXG file. Object and layer names are preserved when exporting to FXG format.
To import an FXG file, choose File > Import > Import to Stage or Import to Library and select the FXG file you want to open.
When you export Flash content in FXG format, you have two choices:
To learn more about the FXG file format, see the following resources: