You can customize the buttons along the bottom any way you want by adding graphics, text, and even animations to the buttons (see Figure 5). The buttons and associated graphics are located along the bottom of the screen on the Buttons layer.
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Figure 5. Navigation buttons in the template
There are several things you can do to update the navigation bar:
To move the collection of navigation buttons to another location on the screen:
To update the graphic or replace the graphic with text:
To resize graphics you have imported, right-click and select Free Transform from the pop-up menu. Use the handles to resize the image. Note that it is most efficient to import images at the size you intend to use them in the movie.
If you want to do so, you can change the highlight that appears on the navigation buttons (see Figure 6). You need to do this only if you want to change the color, add text, or even make the highlight a graphic, such as a fancy frame. Most people will probably leave the highlight as is.
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Figure 6. Green highlight box around the navigation button graphics
The same green highlight box is used for all graphics, so you need to change the green box only in one place. Notice that the size of the highlight is the same as the size of the button. The code on the Actions layer dynamically aligns the highlight to the top-left edge of the buttons during the course of the movie. Keep this in mind if you create custom highlight graphics so you can achieve proper alignment.
Because all graphics used in the project are stored in a library, you can open this graphic directly from the library and change it once:
Open the Navigation Buttons folder (see Figure 7).

Figure 7. Library panel with the highlight box selected
To change the green highlight box, double-click the green highlight. To change the line color, select a new color in the Tools palette:
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You can add anything you want in this area, including graphics or text. Anything you add will appear when the video plays to this point. Notice that the green highlight is actually made up of two slightly different colors of green to create a glowing effect. You can change one or both of those box colors.
To remove the entire navigation button bar, click the Buttons layer to select everything on it, and press the Delete key.
Removing just one button is different. After you click the Buttons layer, highlight the button you want to delete and press Delete. Make sure you delete the button instance and the text field. To make sure you delete all the items, drag the mouse across that area of the screen to draw a box around anything on the Stage. If you see any blue highlight boxes, delete them.
To add a button to the navigation bar, you can either make the other buttons smaller to make room for the new one or place the button somewhere else on the screen. Buttons do not need to be in a single row. Follow these steps:
Click the button you just added. Be sure to click the button, not just the graphic. When you click the button, a blue highlight box appears around the button (see Figure 8).
In the Property inspector, name the button instance. This triggers the button highlight when the cue point changes. The Actions layer code expects the name to be in the format of cue point name plus the characters _btn. For example, if the cue point is named introduction, then the matching button's instance name should be introduction_btn (see Figure 8). As you'll recall, cue point names are defined in the FLVPlayback component parameters and match the corresponding screen names as well.

Figure 8. Properly selected button with the instance name applied to associate it with the introduction cue point