Soundbooth CS4 is an audio editing tool that integrates with Flash CS4 and other software in Adobe Creative Suite 4. Soundbooth provides a range of editing and composition tools in a simple workflow that anyone can use. New to this version is the editable ASND format—the ability to create multitrack compositions—along with a handful of other upgrades.
This section focuses on the basic tasks you'll commonly work through when preparing audio for Flash in Soundbooth. For full documentation, see the Soundbooth CS4 online documentation.
One of the most accessible and least expensive ways to obtain audio files is to record the sound yourself. The Soundbooth environment takes this into account and provides the means to record and clean up the artifacts commonly incurred when recording audio outside of a professional studio.
To prepare Soundbooth for audio recording, follow these steps:
Set properties for the sound card in Soundbooth. Choose Edit > Preference > Audio Hardware to launch the Preferences dialog box. Click the Settings button to access the Audio Hardware Settings dialog box. Click the Input tab if it's not already selected (see Figure 2).

Figure 2. Soundbooth input and output settings on my Windows XP machine
To record audio, follow these steps:
In Soundbooth, choose File > Record to launch the Record dialog box (see Figure 3).

Figure 3. Soundbooth Record dialog box prior to recording audio
For more best practices on recording techniques, see the following resources:
One of the unique features of Soundbooth is the ability to generate soundtracks by combining audio and video clips with prebuilt audio compositions called scores. Basically, you can create a soundtrack that adds your content on top of professional compositions. You can also use the score without additional content as a quick way to add background audio to your movie. Each score template provides a range of editable parameters that allow you to customize and export the score as a new audio file. You may also save customized score templates for reuse later.
For the purposes of this tutorial, I'll focus on the simple audio clip that you recorded in the previous section. To find more information on working with scores, see Customizing scores in the Using Soundbooth CS4 online documentation.
Tip: Soundbooth ships with two default scores available for immediate use. You can acquire more templates by launching the Resource Central panel from the Windows menu.
In addition to recording your own audio and creating your own scores, you can open prerecorded audio and video sources to work with as well. The process is fairly easy. You open a file and edit it using the range of features in Soundbooth. Or you open a handful of files and copy and paste portions of them to collage together a multitrack sound file. You may also open files to use as reference clips while working with a score template.
To open an audio or video file, follow these steps:
New to Soundbooth CS4 is the ability to save an editable source file in ASND format. The ASND format allows you to take a snapshot of the original audio so you can revert edits all the way back to the starting point. You can save ASND files for future editing and embed them directly in Flash CS4 FLA files.
Before you make edits to your source audio, you should save the file in the ASND format:
Soundbooth has some great clean up features built-in to help you create the best quality audio from an office environment. This is a fairly common situation for a web developer; you may be using professional equipment, but you're working in an office environment instead of an actual sound booth. In my studio I often deal with the hum of several large computers or an occasional dog bark that needs to be edited out of an otherwise great track.
To remove noise or clicks and pops from an audio file, follow these steps:
Choose Tasks > Clean Up Audio. The Tasks panel opens to the Clean Up Audio section (see Figure 4).

Figure 4. Clean-up options available in the Tasks panel
To remove a sound from an audio file, follow these steps:
Another editing best practice is to cut the high frequencies out of the signal before converting the file to a compressed format. Doing so will produce a compressed sound with less of the artifacts that are commonly heard in web audio.
To cut the high frequencies or hiss out of the audio before export, follow these steps:
In the Effects panel, choose the EQ: Reduce Harshness or Remove Hiss options from the Mono Rack Preset menu (see Figure 5). Notice that an EQ effect is automatically added to the effects list.

Figure 5. Preset list of enhancement and editing effects available in the Effects panel
I find that I run through a standard set of editing steps before moving on toward exporting the file to a compressed format. Usually that includes trimming the audio to the correct length, adding fades and effects, and normalizing the audio if the levels are too low.
To trim the audio file to a specific length, follow these steps:
To trim the current file, grab the trim handle that appears on the left and right sides of the waveform view (see Figure 6).

Figure 6. Trimming a clip by moving the trim handles on the left or right side of the waveform
To apply an effect, such as the Voice Enhancer, follow these steps:
To add a fade in or out of the sound, follow these steps:
To set the amount of fade in, click the Fade In button located just below the timeline above the left side of the waveform (see Figure 7).

Figure 7. Fade In button as it appears with a fade applied to the sound
To normalize the recording and boost the volume level, follow these steps:
One of the benefits of this new generation of audio software is the ability to easily generate and export timing markers to use for content synchronization.
To create time markers in your audio file, follow these steps:
Add markers as desired. In my example, I'm adding a marker before the each number in the count of one, two, three (see Figure 8).

Figure 8. Timeline ruler displaying the marker icons where cue points have been added
To export the markers as an XML file, follow these steps:
Tip: It's interesting to note that you can use the File > Import command to import a marker XML file. This feature allows you to create marker definitions for reuse across other media files or allows you to write markers in XML for output in FLV format. You can also import and export marker XML files in Adobe Media Encoder.
Last stop on the audio production side of things is to export the compressed audio from the source audio. Usually you'll be exporting to MP3 or FLV format, although you can work with ASND, WAV, or AIFF if you plan on embedding the audio in your FLA file.
To export an MP3 audio file, follow these steps:
The MP3 Settings dialog box appears (see Figure 9). Choose your setting preferences and click the Save button to save the file. Generally, the higher the bit rate, the higher the quality and larger the file size.

Figure 9. MP3 compression options
To export an FLV file (with cue point markers bundled with the audio), follow these steps:
Adobe Media Encoder opens and prompts you for information (see Figure 10). Turn off the Export Video option if it's currently turned on. Choose your settings and click OK to save the file.

Figure 10. Adjusting settings in the Export Settings dialog box for FLV audio export
Whether you export your source files in MP3 or FLV format, you should end up with two sets of audio files: your master files (used for editing) and your exported files (served from the website).
Note: If you encode the FLV using Adobe Media Encoder outside of Soundbooth, you can embed the cue points directly in the FLV format. F4V video does not support cue points in the same way as the FLV format.