Adobe Flash CS4 Professional includes prebuilt motion presets that enable you to add animations with a minimal number of steps. You can also create a custom preset from an animation that you make and then reuse it throughout your documents. You can use motion presets as-is in your document, or use them as a learning tool to see how animations are created or modified in the Motion Editor, or just as a jumping off point for your own animations, since you can make any changes you want after applying a preset.
To make this most of this learning guide, you need to install the following software and files:
A basic knowledge of the Flash workspace.
You can apply motion presets to tweenable instances (symbol instances and text), or non-tweenable instances, which will be wrapped in a movie clip. The animation in a Motion Preset can include a motion path, animated properties (2D or 3D), and eases; all of the properties and eases are saved in the preset, including the transform center (see Figure 58). The tweened object is not saved in the preset. Motion presets make it easy to animate a selection: you can simply make the selection, choose a Motion Preset, and click Apply. Motion presets let you add animation to a FLA file with pretty much no knowledge of animation, or very little effort. Everyone wins.
Figure 58. This animation was created using the "spiral-3D" motion preset. No code or knowledge of tweening were required to create this animation. If you can handle one click, you too can make this tween.
To apply a motion preset to an instance:

Figure 59. Apply a default Motion Preset to a movie clip.
The preset is applied using the current position of the selected instance as the beginning of the tween. At this point, with the instance still selected, you can open the Motion Editor to view the animation that has been applied.
Tip: Applying presets and viewing the results in the Motion Editor can be helpful when learning the basics of how to tween and use the Motion Editor.
You will see that x, y, and z position has been tweened (which means the animation has 3D), and an ease is applied to the Y property. If you scroll down, you can also see a curve in the Scale properties, and if you keep scrolling you'll see the Bounce In ease that has been used to create the bounce motion.
To apply a motion preset using an instance's position as the end of the tween:
Tip: Instead of holding Shift when you click Apply, you can select the movie clip and then choose End at current position from the Motion Presets panel menu.
To create a motion preset from a motion tween:

Figure 60. Name the motion preset and click OK.
After you create the motion preset, you can use it on any instance in any Flash document. The motion preset is saved on your hard disk in a file that you can share with other people. To find out how, keep reading.
To share or load custom motion presets:
Several other options are available in the Motion Presets panel menu and buttons as follows:
Read other sections of the Animation Learning Guide for Flash.
Jen deHaan was raised by wolves in the deep woods of the Canadian north. Later in life, Jen worked with Flash as a deseloper, then wrote about Flash for five versions, and then worked on stuff that didn't include much Flash. She came to her senses in 2007 by rejoining the fabled Flash team at Adobe as a QE, focusing on the good stuff—Motion (on timelines). Jen enjoys long walks in the rain pondering how many times she can use the word Flash in a bio, and admits that after numerous years in California she is no longer addicted to Tim Horton's coffee.
John Mayhew is a hopeless software developer, and has been for a very long time, but he still loves it. John likes being able to launch an app, demo a feature, and show people exactly what he creates for a living. Along the way he has worked for several small companies and consulted for many years. Among the more notable companies John worked for are Micrografx (ABC FlowCharter and their Graphics Suite offering) and Macromedia (mobile authoring tools), which eventually led him to the Flash authoring team. He has focused for the last few years on creating a simple, yet more powerful animation system in the Flash authoring tool. Achieving both of those goals has proven to be quite a challenge. You can see if John and his colleagues achieved those lofty ambitions in Flash CS4 Professional.