Adobe
Products
Creative Suite
Photoshop Family
Acrobat Family
Flash Platform
Digital Marketing Suite
Digital Publishing Suite
More products
Solutions
Digital marketing solutions
Digital media solutions
Education
Financial services
Government
Web Experience Management
More solutions
Learning Help Downloads Company
Store
Adobe Store for home and home office
Education Store for students, educators, and staff
Business Store for small and medium businesses
Other ways to buy
Search
 
Info Sign in
Welcome,
My cart
My orders My Adobe
My Adobe
My orders
My information
My preferences
Sign out
Why sign in? Sign in to manage your account and access trial downloads, product extensions, community areas, and more.
Adobe
Products Sections   Search  
Solutions Company
Help Learning
Sign in Welcome, My orders My Adobe
Qty:
Purchase requires verification of academic eligibility
Subtotal
Review and Checkout
Adobe Developer Connection / Flash Developer Center / Animation Learning Guide /

Animation Learning Guide for Flash: Using JavaScript APIs

by Jen deHaan

Jen deHaan
  • flashthusiast.com

by John Mayhew

John Mayhew

Content

  • Using APIs with motion objects
  • Where to go from here

Created

15 August 2011

Page tools

Share on Facebook
Share on Twitter
Share on LinkedIn
Bookmark
Print
animation Flash Professional JSFL

Requirements

Prerequisite knowledge

A basic knowledge of the Flash Professional workspace.

User level

Intermediate

Required products

  • Flash Professional (Download trial)

Sample files

  • motion.jsfl (6 KB)

Various JavaScript APIs were added and modified in Adobe Flash Professional CS5 that enable you to do work in the following areas:

  • Create and remove motion objects
  • Get and set motion XML
  • Use existing Flash JavaScript (JSFL) commands and properties that previously did not support motion objects.

Because of these changes, it's easier to create commands or tools involving motion objects and motion data, and reuse animation across a document. The following APIs were added for new motion objects, which are part of the Frame object (a couple are part of the Timeline object):

  • convertMotionObjectTo2D() (more)
  • convertMotionObjectTo3D() (more)
  • getMotionObjectXML() (more)
  • hasMotionPath() (more)
  • is3DMotionObject() (more)
  • isMotionObject() (more)
  • selectMotionPath(select) (more)
  • setMotionObjectDuration(duration, stretch) (more)
  • setMotionObjectXML(xml, endAtCurrentLocation) (more)
  • tweenInstanceName (more)

Using APIs with motion objects

Other APIs in the Frame object have been updated to work with motion objects. See the section titled JavaScript API objects in the Flash Professional online help to learn more about how they are used.

The following simple example creates a new document, layer, rectangle, and motion object on that layer. Add the following code to a new JSFL document and then run the script (you'll find this code sample in the source files for this article):

//Create a new document, FPS set to 24. fl.createDocument("timeline"); fl.getDocumentDOM().frameRate = 24; var doc = fl.getDocumentDOM(); var my_tl = doc.getTimeline(); //used for creating a rectangle: left, right, top, bottom. var l = 0; var r = 10; var t = 0 var b = 10; //Function to draw the rectangle this.drawRect = function() { document.addNewRectangle({left:l, top:t, right:r, bottom:b}, 0); document.setSelectionRect({left:l, top:t, right:r, bottom:b}); //offset next square by following for multiple examples l+=30; r+=30; }; //Get the current frame this.getCurrentFrame = function(){ var layer = my_tl.layers[my_tl.currentLayer]; var frame = layer.frames[my_tl.currentFrame]; return frame; } // Add layer my_tl.addNewLayer("Create a tween"); //Create and select the rectangle drawRect(); //Get the frame for this layer var theFrame = getCurrentFrame(); //Create a motion object if(theFrame && !theFrame.isMotionObject()){ my_tl.createMotionObject(); }

For an example of how to set motion XML, add this code following the code in the above script, and run the script again:

//Add another layer my_tl.addNewLayer("Set Motion XML"); //Create and select the rectangle drawRect(); //Get frame for this layer var theFrame = getCurrentFrame(); //Create a motion object from selection if(theFrame && !theFrame.isMotionObject()){ my_tl.createMotionObject(); } //Set motionXML to "bounce-smoosh" preset motion XML var motionXML = ('<AnimationCore TimeScale="24000" Version="1" duration="75000"><TimeMap strength="0" type="Quadratic"/><TimeMap strength="4" type="BounceIn"/><metadata><names><name langID="en_US" value="bounce-smoosh"/></names><Settings orientToPath="0" xformPtXOffsetPct="0.5" xformPtYOffsetPct="0.995652" xformPtZOffsetPixels="0"/></metadata><PropertyContainer id="headContainer"><PropertyContainer id="Basic_Motion"><Property enabled="1" id="Motion_X" ignoreTimeMap="0" readonly="0" visible="1"><Keyframe anchor="0,0" next="0,0" previous="0,0" roving="0" timevalue="0"/><Keyframe anchor="0,0" next="0,0" previous="0,0" roving="0" timevalue="74000"/></Property><Property TimeMapIndex="1" enabled="1" id="Motion_Y" ignoreTimeMap="0" readonly="0" visible="1"><Keyframe anchor="0,0" next="0,0" previous="0,0" roving="0" timevalue="0"/><Keyframe anchor="0,273" next="0,273" previous="0,273" roving="0" timevalue="74000"/></Property><Property enabled="1" id="Rotation_Z" ignoreTimeMap="0" readonly="0" visible="1"><Keyframe anchor="0,0" next="0,0" previous="0,0" roving="0" timevalue="0"/></Property></PropertyContainer><PropertyContainer id="Transformation"><Property enabled="1" id="Skew_X" ignoreTimeMap="0" readonly="0" visible="1"><Keyframe anchor="0,0" next="0,0" previous="0,0" roving="0" timevalue="0"/></Property><Property enabled="1" id="Skew_Y" ignoreTimeMap="0" readonly="0" visible="1"><Keyframe anchor="0,0" next="0,0" previous="0,0" roving="0" timevalue="0"/></Property><Property enabled="1" id="Scale_X" ignoreTimeMap="0" readonly="0" visible="1"><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="0"/><Keyframe anchor="0,100.21" next="0,100.21" previous="0,100.21" roving="0" timevalue="35000"/><Keyframe anchor="0,191.254" next="2000,191.254" previous="-2000,191.254" roving="0" timevalue="37000"/><Keyframe anchor="0,100.21" next="0,100.21" previous="0,100.21" roving="0" timevalue="39000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="54000"/><Keyframe anchor="0,171.056" next="2000,171.056" previous="-2000,171.056" roving="0" timevalue="56000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="58000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="66000"/><Keyframe anchor="0,150" next="1000,149.97" previous="-1000,149.735" roving="0" timevalue="67000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="68000"/></Property><Property enabled="1" id="Scale_Y" ignoreTimeMap="0" readonly="0" visible="1"><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="0"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="35000"/><Keyframe anchor="0,60" next="2000,60" previous="-2000,60" roving="0" timevalue="37000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="39000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="54000"/><Keyframe anchor="0,75.2218" next="2000,75.2727" previous="-2000,75.1418" roving="0" timevalue="56000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="58000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="66000"/><Keyframe anchor="0,80" next="1000,80" previous="-1000,80" roving="0" timevalue="67000"/><Keyframe anchor="0,100" next="0,100" previous="0,100" roving="0" timevalue="68000"/></Property></PropertyContainer><PropertyContainer id="Colors"/><PropertyContainer id="Filters"/></PropertyContainer></AnimationCore>'); //set motion XML, set applyTweenToCurrentPosition to false if(theFrame.isMotionObject()){ theFrame.setMotionObjectXML(motionXML.toString(), false); };

You might also see third-party developers beginning to make panels and other tools that use these APIs to make working with motion easier or more powerful for you to work with.

Where to go from here

For more information about creating JSFL files, saving JSFL files, and running scripts, read Working with the JavaScript API in the Flash Professional online help.

Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License+Adobe Commercial Rights

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. Permissions beyond the scope of this license, pertaining to the examples of code included within this work are available at Adobe.

More Like This

  • Animation Learning Guide for Flash: Preset and custom eases
  • Animation Learning Guide for Flash: Motion Editor
  • Animation Learning Guide for Flash: Motion presets
  • Animation Learning Guide for Flash: Shape tweens
  • Animation Learning Guide for Flash: Using ActionScript 3
  • Animation Learning Guide for Flash: Motion tween manipulations
  • Animation Learning Guide for Flash: Frame rates
  • Animation Learning Guide for Flash: Overview
  • Animation Learning Guide for Flash: Frame-by-frame animation
  • Animation Learning Guide for Flash: Timelines and keyframes

Products

  • Creative Suite
  • Photoshop Family
  • Acrobat Family
  • Flash Platform
  • Digital Marketing Suite
  • Digital Publishing Suite
  • Mobile apps

Solutions

  • Digital marketing
  • Digital media
  • Web Experience Management

Industries

  • Education
  • Financial services
  • Government

Help

  • Product help centers
  • Orders and returns
  • Downloading and installing
  • My Adobe

Learning

  • Adobe Developer Connection
  • Adobe TV
  • Training and certification
  • Forums
  • Design Center

Ways to buy

  • Adobe Store
  • For students and educators
  • For small and medium businesses
  • For enterprises
  • Special offers

Downloads

  • Adobe Reader
  • Adobe Flash Player
  • Adobe AIR
  • Adobe Shockwave Player

Company

  • News room
  • Partner programs
  • Corporate social responsibility
  • Career opportunities
  • Investor Relations
  • Events
  • Legal
  • Contact Adobe
Choose your region United States (Change)
Choose your region Close

North America

Europe, Middle East and Africa

Asia Pacific

  • Canada - English
  • Canada - Français
  • Latinoamérica
  • México
  • United States

South America

  • Brasil
  • Africa - English
  • Österreich - Deutsch
  • Belgium - English
  • Belgique - Français
  • België - Nederlands
  • България
  • Hrvatska
  • Česká republika
  • Danmark
  • Eastern Europe - English
  • Eesti
  • Suomi
  • France
  • Deutschland
  • Magyarország
  • Ireland
  • Israel - English
  • Italia
  • Latvija
  • Lietuva
  • Luxembourg - Deutsch
  • Luxembourg - English
  • Luxembourg - Français
  • Middle East and North Africa - English
  • Moyen-Orient et Afrique du Nord - Français
  • Nederland
  • Norge
  • Polska
  • Portugal
  • România
  • Россия
  • Srbija
  • Slovensko
  • Slovenija
  • España
  • Sverige
  • Schweiz - Deutsch
  • Suisse - Français
  • Svizzera - Italiano
  • Türkiye
  • Україна
  • United Kingdom
  • Australia
  • 中国
  • 中國香港特別行政區
  • Hong Kong S.A.R. of China
  • India - English
  • 日本
  • 한국
  • New Zealand
  • Pacific - English
  • 台灣

Southeast Asia

  • Includes Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam - English

Copyright © 2012 Adobe Systems Incorporated. All rights reserved.

Use of this website signifies your agreement to the Terms of Use and Online Privacy Policy (updated 07-14-2009).

Ad Choices

Reviewed by TRUSTe: site privacy statement