Adobe
Products

Top destinations

  • Adobe Creative Cloud
  • Creative Suite
  • Adobe Marketing Cloud
  • Acrobat
  • Photoshop
  • SiteCatalyst
  • Students
  • Elements family

Adobe Creative Cloud

  • What is Adobe Creative Cloud?
  • Design
  • Web
  • Photography
  • Video
  • Students
  • Teams
  • Enterprise
  • Educational institutions

Design and photography

  • Photoshop
  • Illustrator
  • InDesign
  • Adobe Muse
  • Lightroom

Video

  • Adobe Premiere
  • After Effects

Web development and HTML5

  • Edge Tools & Services [opens in a new window]
  • Dreamweaver
  • Gaming [opens in a new window]

Adobe Marketing Cloud

  • What is Adobe Marketing Cloud?
  • Digital analytics
  • Social marketing
  • Web experience management
  • Testing and targeting
  • Media optimization

Analytics

  • SiteCatalyst
  • Adobe Discover
  • Insight

Social

  • Adobe Social

Experience Manager

  • CQ
  • Scene7

Target

  • Test&Target
  • Recommendations
  • Search&Promote

Media Optimizer

  • AdLens
  • AudienceManager
  • AudienceResearch

Document services

  • Acrobat
  • EchoSign [opens in a new window]
  • FormsCentral [opens in a new window]
  • SendNow [opens in a new window]
  • Acrobat.com [opens in a new window]

Publishing

  • Digital Publishing Suite

  • See all products
Business solutions

By business need

  • Digital analytics
  • Digital publishing
  • Document management
  • Media optimization
  • Social marketing
  • Testing and targeting
  • Video editing and serving
  • Web development [opens in a new window]
  • Web experience management
  • See all business needs

By industry

  • Broadcast
  • Education
  • Financial services
  • Government
  • Publishing
  • Retail
  • See all industries
Support & Learning

I need help

  • Products
  • Adobe Creative Cloud
  • Adobe Marketing Cloud
  • Forums [opens in a new window]

I want to learn

  • Training and tutorials
  • Certification [opens in a new window]
  • Adobe Developer Connection
  • Adobe Design Center
  • Adobe TV [opens in a new window]
  • Adobe Marketing Center
  • Adobe Labs [opens in a new window]
Download
  • Product trials
  • Adobe Flash Player
  • Adobe Reader
  • Adobe AIR
  • See all downloads
Company
  • Careers at Adobe
  • Investor Relations
  • Newsroom
  • Privacy
  • Corporate Social Responsibility
  • Customer Showcase
  • Contact us
  • More company info
Buy
  • For personal and professional use
  • For students, educators, and staff
  • For small and medium businesses
  • Volume Licensing
  • Special offers
  • Adobe Marketing Cloud sales [opens in a new window]
Search
 
Info Sign in
Why sign in? Sign in to manage your account and access trial downloads, product extensions, community areas, and more.
Welcome,
My Adobe
My orders
My information
My preferences
My products and services
Sign out
My cart
Privacy My Adobe
Adobe
Products Sections Buy   Search  
Solutions Company
Help Learning
Sign in Sign out Privacy My Adobe
Preorder Estimated Availability Date. Your credit card will not be charged until the product is shipped. Estimated availability date is subject to change. Preorder Estimated Availability Date. Your credit card will not be charged until the product is ready to download. Estimated availability date is subject to change.
Qty:
Purchase requires verification of academic eligibility
Subtotal
Promotions
Estimated shipping
Tax
Calculated at checkout
Total
Review and Checkout
Adobe Developer Connection / Flash Developer Center / Graphic Effects Learning Guide /

Graphic Effects Learning Guide for Flash: Bitmaps

by Adobe

Adobe Flash Professional

Content

  • 3D effects with bitmaps
  • Effects with BitmapData
  • Effects with the Pixel Bender Toolkit
  • Where to go from here

Modified

8 August 2011

Page tools

Share on Facebook
Share on Twitter
Share on LinkedIn
Bookmark
Print
ActionScriptFlash Professionalgraphic effects
Was this helpful?
Yes   No

By clicking Submit, you accept the Adobe Terms of Use.

 
Thanks for your feedback.

Requirements

Prerequisite knowledge

This guide assumes you are familiar with the Flash Professional workspace and have a basic knowledge of working with FLA files. An intermediate knowledge of ActionScript is required for the sections of this learning guide that discuss how to create graphic effects programmatically.

User level

Beginning

Required products

  • Flash Professional (Download trial)
  • Pixel Bender Toolkit (Macintosh)
  • Pixel Bender Toolkit (Windows)

Sample files

  • graphic-effects-lg_pt06.zip

You can manipulate bitmap images in Adobe Flash Professional CS5 by transforming their position, scale, rotation, and so on. Graphic effects can be applied directly to bitmap instances by using the drawing API, BitmapData class, or a Pixel Bender shader function in ActionScript.

Unlike vector graphics, bitmap graphics are composed of a grid of color pixels which collectively form an image (a map of bits). The number of pixels in the grid determines the resolution of the image. Bitmap images for print design usually are created in high resolution (300 dpi or higher) while bitmap images for the web are created at the standard monitor resolution of 72 dpi.

Besides importing and manipulating bitmaps in Flash Professional, you can use ActionScript to apply graphic effects directly to bitmap instances.

3D effects with bitmaps

You can easily transform and animate a bitmap in 3D space by embedding it in a movie clip symbol and using the 3D Rotation tool and the Timeline (see Figure 1).

Figure 1. Bitmap image rotated in 3D space
Figure 1. Bitmap image rotated in 3D space

You can create complex effects, such as texture mapping, using the Drawing API. The Graphics object, which creates the Drawing API in Flash Player, can be used to render a bitmap image into a series of triangles that in turn can be distorted in space. Triangles are commonly used in three-dimensional rendering as a way to optimize drawing performance and create the illusion of wrapping images around a shape.

For more information on creating 3D effects with bitmaps, see the Using triangles for 3D effects and the UV mapping sections of the ActionScript 3 Developer's Guide.

Effects with BitmapData

The BitmapData class enables you to manipulate bitmap data within an existing image, to convert vector images into bitmaps, or to create new bitmaps from scratch on the fly. By manipulating a bitmap instance directly using ActionScript, you can create very complex images and effects without incurring the overhead of constantly redrawing the content from vector data in Flash Player. The BitmapData class can be used for special effects on images, on-demand video, and webcam video.

A BitmapData object contains an array of pixel data. This data can either represent a fully opaque bitmap or a transparent bitmap containing alpha-channel data. Both types of BitmapData objects are stored as a buffer of 32-bit integers. Each 32-bit integer determines the properties of a single pixel in the bitmap. The 32-bit integer is a combination of four 8-bit channel values (from 0 to 255) that describe the alpha transparency and the red, green, and blue (ARGB) values of the pixel.

Just as RGB colors are typically represented as six-digit hex numbers (for example, red is 0xFF0000), ARGB is represented as an eight-digit hex number, where the first two digits represent the alpha channel, the second two represent the red channel, and so on (for example, 50 percent opaque red would be represented as 0x80FF0000).

The following procedure dynamically loads a JPEG image onto the Stage and creates a noise effect, similar to static on an old television set, using the BitmapData class. The noise effect is redrawn with a random pattern every 100 milliseconds (1/10 of a second). Moving the mouse along the x-axis and y-axis affects how much static is drawn at every interval.

To create a noise effect with the BitmapData class:

  1. Create a new ActionScript 3.0 FLA file and save it as noise.fla.
  2. Rename Layer 1 as actions.
  3. Add the following ActionScript to Frame 1 of the Timeline:
import flash.display.Bitmap; import flash.display.BitmapData; // Load image var pictLdr:Loader = new Loader(); var pictURL:String = "http://www.helpexamples.com/flash/images/image1.jpg"; var pictURLReq:URLRequest = new URLRequest(pictURL); pictLdr.load(pictURLReq); pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded); addChild(pictLdr); // Create bitmap data object var noiseBmd:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, true); var noiseBm:Bitmap = new Bitmap(noiseBmd); addChild(noiseBm); // Initialize image when loaded function imgLoaded(event:Event):void { pictLdr.x = (stage.stageWidth - pictLdr.width) / 2; pictLdr.y = (stage.stageHeight - pictLdr.height) / 2; pictLdr.addEventListener(MouseEvent.MOUSE_MOVE, redrawEffect); } // Draw effect! function redrawEffect(event:MouseEvent):void { var low:Number = 30 * event.stageX / stage.stageWidth; var high:Number = 200 * event.stageY / stage.stageHeight; noiseBmd.noise(Math.round(Math.random() * 100000), low, high, 8, true); }

This code creates an image with an overlying bitmap data instance. When the mouse's position changes, the coordinates are used to calculate changes in the applied noise effect.

  1. Select Control > Test Movie to test the file.

Moving the mouse along the x-axis affects the low parameter; moving the mouse pointer along the y-axis affects the high parameter.

For more information on working with bitmaps in ActionScript, please see the Working with bitmaps section of the ActionScript 3 Developer's Guide.

Effects with the Pixel Bender Toolkit

The Adobe Pixel Bender Toolkit lets you create custom effects called shaders. Shaders can be used to create advanced graphic effects with image and data processing in SWF files exported to Flash Player 10 or later. You can download the Pixel Bender Toolkit using the links at the top of this page.

Pixel Bender is a programming language used to manipulate image content at the pixel level using a shader function. The shader function is called to render an effect on each pixel in the image. Where possible, the shader function is called for multiple pixel coordinates at the same time. This improves performance over the capabilities of the BitmapData object.

The Pixel Bender Toolkit is included with Adobe Creative Suite 4 and later. Its interface is easy to use for creating Pixel Bender shader functions for your SWF applications. With Pixel Bender, you can create drawing fills, blend modes, and custom filters.

Working with Pixel Bender shaders generally falls into one of two categories: creating the Pixel Bender filter in the Pixel Bender Toolkit and applying the Pixel Bender filter to the SWF content in ActionScript code.

To create a filter with the Pixel Builder Toolkit:

  1. Open the Pixel Bender Toolkit and click the Open a filter button.
  2. From the default list of filters, choose the invertRGB.pbk file.
  3. Review the code that appears in the code view. To create a custom filter, you can modify the code to change the way the kernel processes data.
  4. Save the file (File > Export Kernel Filter for Flash Player) as invertRGB.pbj to a location on your desktop so you can load it into your application.

To apply the Pixel Builder shader to a SWF file:

  1. Create a new ActionScript 3 FLA file and save it as shader.fla.
  2. Rename Layer 1 to actions.
  3. Add the following ActionScript to Frame 1 of the Timeline:
import flash.display.*; var loader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.BINARY; loader.addEventListener(Event.COMPLETE, onLoadComplete); loader.load(new URLRequest("invertRGB.pbj")); function onLoadComplete(event:Event):void { var rectangle:Shape = new Shape(); var g1:Graphics = rectangle.graphics; var c1:Array = [0x336600, 0x80ff00]; var a1:Array = [255, 255]; var r1:Array = [100, 255]; var m1:Matrix = new Matrix(); m1.createGradientBox(300, 200); g1.beginGradientFill(GradientType.LINEAR, c1, a1, r1, m1); g1.drawEllipse(0, 0, 300, 200); g1.endFill(); rectangle.x = (stage.stageWidth - rectangle.width) / 2; rectangle.y = (stage.stageHeight - rectangle.height) / 2; addChild(rectangle); var shader = new Shader(loader.data); var shaderFilter:ShaderFilter = new ShaderFilter(shader); rectangle.filters = [shaderFilter]; }
  1. Select Control > Test Movie to test the file.

This code loads the invertRGB kernel and applies it as a filter to the gradient shape. The effect inverts the green gradient and changes the color. Comment out the second-to-last line to see the actual color of the gradient.

Note: Pixel Bender shaders can be used for image processing or data processing.

For more information on working with Pixel Bender, please see the Working with Pixel Bender shaders section of the Flash Professional online help. Also visit the Pixel Bender Technology Center.

Where to go from here

This section of the Graphics Effects Learning Guide provides an overview of effects which can be directly applied to bitmap images using ActionScript. Spend some time experimenting with the drawing API and BitmapData class to learn more about applying effects to your bitmaps.

Check out these resources for more information on 3D effects on bitmaps:

  • Flash Player 10 Drawing API (Trevor McCauley)
  • Flash texture mapping (Trevor McCauley)
  • 3D Flash video without code (Lee Brimelow)

Check out these resources for more information on working with Pixel Bender:

  • Pixel Bender basics for Flash (Charles Ward)
  • Loading Pixel Bender filters in Flash 10 (Lee Brimelow)

Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License+Adobe Commercial Rights

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. Permissions beyond the scope of this license, pertaining to the examples of code included within this work are available at Adobe.

More Like This

  • Graphic Effects Learning Guide for Flash: Blend modes
  • Graphic Effects Learning Guide for Flash: Text
  • Graphic Effects Learning Guide for Flash: Overview
  • Graphic Effects Learning Guide for Flash: Vectors
  • Graphic Effects Learning Guide for Flash: Masks
  • Graphic Effects Learning Guide for Flash: Tiles and patterns
  • Graphic Effects Learning Guide for Flash: Color
  • Graphic Effects Learning Guide for Flash: Transformations
  • Graphic Effects Learning Guide for Flash: Filters
  • Graphic Effects Learning Guide for Flash: Inverse kinematics

Products

  • Adobe Creative Cloud
  • Creative Suite
  • Adobe Marketing Cloud
  • Acrobat
  • Photoshop
  • Digital Publishing Suite
  • Elements family
  • SiteCatalyst
  • For education

Download

  • Product trials
  • Adobe Reader
  • Adobe Flash Player
  • Adobe AIR

Support & Learning

  • Product help
  • Forums

Buy

  • For personal and professional use
  • For students, educators, and staff
  • For small and medium businesses
  • Volume Licensing
  • Special offers

Company

  • News room
  • Partner programs
  • Corporate social responsibility
  • Career opportunities
  • Investor Relations
  • Events
  • Legal
  • Security
  • Contact Adobe
Choose your region United States (Change)
Choose your region Close

North America

Europe, Middle East and Africa

Asia Pacific

  • Canada - English
  • Canada - Français
  • Latinoamérica
  • México
  • United States

South America

  • Brasil
  • Africa - English
  • Österreich - Deutsch
  • Belgium - English
  • Belgique - Français
  • België - Nederlands
  • България
  • Hrvatska
  • Česká republika
  • Danmark
  • Eastern Europe - English
  • Eesti
  • Suomi
  • France
  • Deutschland
  • Magyarország
  • Ireland
  • Israel - English
  • ישראל - עברית
  • Italia
  • Latvija
  • Lietuva
  • Luxembourg - Deutsch
  • Luxembourg - English
  • Luxembourg - Français
  • الشرق الأوسط وشمال أفريقيا - اللغة العربية
  • Middle East and North Africa - English
  • Moyen-Orient et Afrique du Nord - Français
  • Nederland
  • Norge
  • Polska
  • Portugal
  • România
  • Россия
  • Srbija
  • Slovensko
  • Slovenija
  • España
  • Sverige
  • Schweiz - Deutsch
  • Suisse - Français
  • Svizzera - Italiano
  • Türkiye
  • Україна
  • United Kingdom
  • Australia
  • 中国
  • 中國香港特別行政區
  • Hong Kong S.A.R. of China
  • India - English
  • 日本
  • 한국
  • New Zealand
  • 台灣

Southeast Asia

  • Includes Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam - English

Copyright © 2013 Adobe Systems Incorporated. All rights reserved.

Terms of Use | Privacy | Cookies

Ad Choices

Reviewed by TRUSTe: site privacy statement